Freedom251 › Game Save Editors
Gothic 1 Remake Savegame Editor

What Gothic 1 Remake Savegame Editor is
Gothic 1 Remake Savegame Editor is a free community tool for editing Gothic 1 Remake saves in a browser and downloading a ready-to-load save. It supports character stats and skills for weapons, thievery, magic, hunting, crafting, and movement. Users can change item amounts, add items, and alter quest objective states. Other editable data includes NPC profiles, locations and inventories, passages, glossary entries, behaviour, and crimes. The maker documents Steam Cloud guidance and a REST-style API with load, patch, and health endpoints. Generated saves are structurally checked before download, and invalid edits are refused. The live site says saves stay on your machine and are processed by a local container; the repository describes a hosted option that processes them on a server, keeps them in memory, expires sessions after five minutes, and does not write files to disk or share them. Private use is possible through Docker, Docker Compose, or GitHub Codespaces. Learning-skill edits and adding items are marked experimental, and NPC attitude editing is listed as a future addition. The editor is not affiliated with Alkimia Interactive or THQ Nordic.
Who it suits
It suits Gothic 1 Remake players who want to adjust save data in a browser or run a private instance. Users considering experimental learning-skill edits or item additions should account for their marked status.
What it does well
- Edits character stats, skills, inventory, and quests.
- Supports several other save-data categories.
- Rejects edits that fail structural validation.
- Private instances can run with Docker or Codespaces.
What to know first
- Learning skills and adding items are experimental.
- NPC attitude editing is not yet available.
- The tool supports Gothic 1 Remake only.
Limits
Learning skills and adding items are marked experimental. NPC attitude editing is not available yet and is described as coming later.
Plans
| Plan | Billed and limits | Price |
|---|---|---|
| Free | browser editor · self-hosted Docker · HTTP API | Free |
As github.com lists them, read 15 Oct 2026. The maker's own page has the final word.
Getting started
- Open https://github.com/Xetoxyc/gothic-remake-savegame-editor to access the project.
- Use the browser editor to load a Gothic 1 Remake save.
- Make supported changes and download the resulting save.
- For a private instance, follow the maker's Docker or Docker Compose instructions, or use GitHub Codespaces.
- Consult the maker's Steam Cloud guidance if you use Steam Cloud.
- Use the documented load, patch, and health endpoints to work with the REST-style API.
Verdict
The editor exposes a broad range of Gothic 1 Remake save data and checks generated saves before download. Note the experimental features and distinguish the live site's local-processing description from the repository's hosted-processing description.
Questions
How much does the editor cost?
It is free of charge, with no ads listed.
Which game does it support?
The editor supports Gothic 1 Remake.
Where can I use it?
It is available in a web browser, as a self-hosted Docker instance, and through an API.
What can I change in a save?
It supports character stats and skills, item amounts, added items, and quest objective states. It also exposes NPC profiles, locations and inventories, passages, glossary entries, behaviour, and crimes.
Can I run it privately?
Yes. The maker provides Docker and Docker Compose instructions and a GitHub Codespaces option for a private instance.
How does save processing work?
The live site says saves remain on the user's machine and are processed by a local container. The repository describes hosted processing in server memory, with sessions expiring after five minutes and no files written to disk or shared.
Facts from Gothic 1 Remake Savegame Editor's own pages
- API endpoints
- The documented API exposes POST /api/load, POST /api/patch and GET /api/health. · github.com, 15 Oct 2026
- API load response
- The load endpoint accepts a multipart save file and returns a token plus parsed states, attributes, skills, inventory, item database and quests. · github.com, 15 Oct 2026
- API patch response
- The patch endpoint accepts optional attribute, inventory, skill and quest changes and returns a binary fixed save. · github.com, 15 Oct 2026
- Audience and affiliation
- The site describes the editor as a fan-made community tool and says it is not affiliated with Alkimia Interactive or THQ Nordic. · gothic-remake-save-editor.deployo.eu, 7 Oct 2026
- Character and skills
- It supports editing character stats and weapon, thievery, magic, hunting, crafting, and movement skills. · github.com, 7 Oct 2026
- Character editing
- Character controls include strength, dexterity, health, mana, level, experience, learning points and toughness. · github.com, 15 Oct 2026
- Container architecture
- The published image is amd64 because its Oodle library is x86_64; Apple Silicon and ARM run it through emulation. · github.com, 15 Oct 2026
- Experimental behavior
- Learning unowned skills and adding items clone same-family entries and are marked experimental because correctness depends on game re-derivation. · github.com, 15 Oct 2026
- Glossary editing
- The glossary models creature and location unlock dependencies and updates overviews automatically. · github.com, 15 Oct 2026
- Hosted privacy
- Hosted uploads are processed in memory, sessions expire after five minutes, and the README says files are not written to disk or shared. · github.com, 15 Oct 2026
- Hosted processing
- The repository says the hosted version sends saves to the server for processing, holds them in memory, auto-expires sessions after five minutes, and does not write files to disk or share them. · github.com, 7 Oct 2026
- Independent criticism: game bugs
- PC Gamer highlighted disappearing NPCs and poor DLSS and frame-generation implementation in the supported game. · pcgamer.com, 15 Oct 2026
- Independent criticism: lockpicking
- GamesRadar criticized the remake's lockpicking and described the game as retaining substantial jank. · gamesradar.com, 15 Oct 2026
- Independent listing
- Nexus Mods lists version 1.5.0, updated 24 September 2026, with one file and 59 posts. · nexusmods.com, 15 Oct 2026
- Independent praise: sales and reception
- PC Gamer reported 500,000 Gothic Remake sales one week after launch and described Steam reception as Very Positive. · pcgamer.com, 15 Oct 2026
- Independent safety signal
- The Nexus Mods page labels the files as manually verified rather than showing a conventional numeric rating. · nexusmods.com, 15 Oct 2026
- Initial release
- Release 1.0.0 dated 10 June 2026 added one-click GitHub Codespaces use and the MIT licence automation. · github.com, 15 Oct 2026
- Integrations
- The maker documents Steam Cloud guidance and a REST-style API with load, patch, and health endpoints. · github.com, 7 Oct 2026
- Inventory and quests
- Users can change item amounts, add items, and change quest objective states. · github.com, 7 Oct 2026
- Inventory editing
- Users can change item quantities or add items using names or keys from the save's item database. · github.com, 15 Oct 2026
- Licence
- The GitHub repository is publicly marked MIT licensed. · github.com, 15 Oct 2026
- Limit: hosted upload
- The Reddit announcement warns that the hosted version uploads saves to its server for processing, while local Docker keeps them on the user's machine. · reddit.com, 15 Oct 2026
- Limit: manual backup
- The creator tells users to keep a backup of the original save before loading an edited file. · reddit.com, 15 Oct 2026
- Limit: narrow game coverage
- The Nexus Mods listing identifies the utility specifically for Gothic 1 Remake and does not describe support for other games. · nexusmods.com, 15 Oct 2026
Where Gothic 1 Remake Savegame Editor stands on Freedom251
- Game Save Editors#2 of 26