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FMOD Studio

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FMOD Studio's own site

What FMOD Studio is

FMOD Studio is software for creating adaptive game audio and playing it in-game through the FMOD Engine. Its event editor supports instruments, effects, randomization, modulation, multitrack music, and automated effects. The mixer routes signals, applies DSP effects to event groups, and uses prioritized snapshots for dynamic mixing. A built-in profiler can capture and simulate gameplay for inspecting events, 3D positions, parameters, API calls, voice, levels, and CPU usage. Live Update lets users monitor levels and snapshots while hearing changes on a connected game device. FMOD Studio is ready to use with Unity and Unreal, and other engines can connect through its API, including C++ and C# versions. Team workflow features include shared presets, integrated source control, and profiler sessions for communication with outsourced sound teams. The Indie license is free under stated budget and company-revenue conditions; Basic costs 6,000.00 USD once per game, and Premium costs 18,000.00 USD once per game. Non-game projects require custom license pricing. Downloads require sign-in. FMOD is based in Melbourne, Australia.

Who it suits

FMOD Studio suits game-audio creators working with Unity, Unreal, or a custom game engine. Its licensing options also cover different development-budget and company-revenue conditions, while non-game projects need custom pricing.

What it does well

  • Event editor supports multitrack music and modulation.
  • Profiler captures and simulates gameplay.
  • Live Update plays changes on a connected game device.
  • Ready to use with Unity and Unreal.
  • Indie license includes all FMOD features and platforms.

What to know first

  • Downloads require sign-in.
  • Non-game projects require custom license pricing.
  • Indie free access has budget and revenue conditions.
  • Basic costs 6,000.00 USD once per game.

Limits

The Indie license is free when the development budget is under $600k and company revenue is under $200k/year; it requires the FMOD logo and includes forum support. Basic is $6,000.00 USD once per game for budgets between $600k and $1.8M, with one year of email support. Premium is $18,000.00 USD once per game for budgets over $1.8M, with two years of email support. All three listed plans include lifetime distribution rights and all FMOD features and platforms.

Plans

PlanBilled and limitsPrice
Indieper game; free or $2,000/title · Development budget under $600k · free when company revenue is under $200k/year · lifetime distribution rights · all FMOD features and platforms · FMOD logo required · forum supportFree
Premiumper game · Development budget over $1.8M · lifetime distribution rights · all FMOD features and platforms · FMOD logo required · 2 years of email support$18,000, paid once
Basicper game · Development budget between $600k and $1.8M · lifetime distribution rights · all FMOD features and platforms · FMOD logo required · 1 year of email support$6,000, paid once

As fmod.com lists them, read 29 Sept 2026. The maker's own page has the final word.

Getting started

  1. Open the FMOD Studio website.
  2. Sign in on the download page to view downloads.
  3. Download the authoring tool for Windows or Mac, as listed in the Unity integration tutorial.
  4. Choose the Indie, Basic, or Premium license based on the stated project budget and company-revenue conditions.
  5. Connect the project through Unity or Unreal, or use the API for another engine.

Verdict

FMOD Studio combines audio authoring, mixing, profiling, and live iteration for game projects. Its license cost depends on the listed tier and conditions, and non-game uses require custom pricing.

Questions

What does FMOD Studio cost?

Indie is listed at 0.00 USD once per game, or $2,000/title, with free licensing under stated budget and company-revenue conditions. Basic costs $6,000.00 USD once per game and Premium costs $18,000.00 USD once per game. Non-game projects require custom pricing.

Is there a free plan or trial?

A free plan and free trial are listed. The Indie license is free when the development budget is under $600k and company revenue is under $200k/year.

Which platforms and game engines does it support?

The listed authoring platforms are Linux, macOS, and Windows. FMOD Studio is ready to use with Unity and Unreal, and can integrate with other engines through its API.

Does it support custom engine integration?

Yes. The product page says custom-engine integration can use the C++ or C# versions of the API.

Who makes FMOD Studio, and what support is included?

FMOD Studio is from Firelight Technologies, headquartered in Melbourne, Australia. The plans list forum support for Indie, one year of email support with Basic, and two years with Premium.

Can FMOD Studio be used for non-game projects?

Non-game projects, including automotive, embedded systems, simulators, and hardware installations, require custom license pricing by contacting sales.

Facts from FMOD Studio's own pages

Audio design
Its event editor supports instruments, effects, randomization, modulation, multitrack music, and automated effects. · fmod.com, 29 Sept 2026
Download access
The download page asks users to sign in to view downloads. · fmod.com, 29 Sept 2026
Headquarters
Melbourne, Australia · fmod.com, 23 Sept 2026
Integrations
FMOD Studio is ready to use with Unity and Unreal and can integrate with other engines through its API. · fmod.com, 29 Sept 2026
Live iteration
Live Update lets users monitor levels and snapshots and hear changes on a connected game device in real time. · fmod.com, 29 Sept 2026
Mixer
The mixer routes signals, applies DSP effects to event groups, and uses prioritized snapshots for dynamic mixing. · fmod.com, 29 Sept 2026
New features
Studio 2.03 lists Multiband Dynamics, Spectral Sidechaining, Property Seek Speed, wet/dry/bypass controls on effects, and a Spectrum Analyzer. · fmod.com, 29 Sept 2026
Non-game licensing
FMOD says non-game projects, including automotive, embedded systems, simulators, and hardware installations, require custom license pricing by contacting sales. · fmod.com, 29 Sept 2026
Privacy and security
Firelight Technologies says it follows the Australian Privacy Principles and stores personal information in a manner that reasonably protects it from misuse, loss, unauthorized access, modification, or disclosure. · fmod.com, 29 Sept 2026
Profiler
The built-in profiler can capture and simulate gameplay and inspect events, 3D positions, parameters, API calls, voice, levels, and CPU usage. · fmod.com, 29 Sept 2026
Programming APIs
The product page says custom-engine integration can use the C++ or C# versions of the API. · fmod.com, 29 Sept 2026
Purpose
FMOD Studio is an end-to-end solution for creating adaptive game audio and playing it in-game through the FMOD Engine. · fmod.com, 29 Sept 2026
Support
FMOD lists free community forum support and email technical support for licensed users; licensing includes one year of email support with Basic and two years with Premium. · fmod.com, 29 Sept 2026
Supported authoring downloads
FMOD's Unity integration tutorial directs users to download the FMOD Studio authoring tool for Windows or Mac. · fmod.com, 29 Sept 2026
Team workflow
The product page lists shared presets, integrated source control, and profiler sessions for communication with outsourced sound teams. · fmod.com, 29 Sept 2026

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