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FitMoney $uperSquad

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What FitMoney $uperSquad is

FitMoney $uperSquad is a financial literacy curriculum for K–6 students, built around video modules, games, and choose-your-own-adventure stories. Learners earn points as they progress through activities covering real-world financial decisions, including budgeting, credit, and investing. The curriculum also includes financial simulations, guided practice, and personalized learning, and its activities are leveled for K–6 students. It is free for every learner and available on Android, iOS, and the web for use at school or at home. Educators can use voice-overs for questions and game instructions and adjust color contrast. Progress review has a limit: educators cannot see all learners’ progress together, though they can check completed missions in an individual learner’s Award Center. Students under 13 need parent or guardian permission to create an account. FitMoney says it does not sell personal information, but may share it with service providers or an associated school or educational organization.

Who it suits

It suits K–6 students learning about money at home or in school, and educators and caregivers supporting that learning. Students under 13 need a parent or guardian’s permission to create an account.

What it does well

  • Free for every learner.
  • Covers budgeting, credit, and investing.
  • Includes simulations and guided practice.
  • Offers voice-overs and color-contrast adjustment.
  • Available on Android, iOS, and web.

What to know first

  • Educators cannot view all students’ progress at once.
  • Students under 13 need permission to create accounts.
  • Requires a persistent internet connection, per the FAQ.

Limits

The program is free for every learner. Students under 13 need parent or guardian permission to create an account, and educators cannot see all students’ progress at once; they can check completed missions in each learner’s Award Center.

Plans

PlanBilled and limitsPrice
$uperSquadfree for every learner · K–6 curriculum · no paid tier statedFree

As fitmoney.org lists them, read 15 Oct 2026. The maker's own page has the final word.

Getting started

  1. Open the $uperSquad website.
  2. Use it on Android, iOS, or the web with an up-to-date browser.
  3. Make sure the device meets the recommended requirements: 400 Kbps per connected user, 4 GB RAM, and a display at least 6.5 inches diagonally and 375 × 667 pixels.
  4. Obtain parent or guardian permission before a student under 13 creates an account.
  5. Contact [email protected] for classroom support.

Overview

FitMoney $uperSquad is a free financial-literacy curriculum built around games and interactive stories for students in kindergarten through sixth grade. It is a strong fit for families and educators seeking age-leveled money lessons without a learner fee. The trade-off for classrooms is that teachers must check progress student by student.

Key features

Video modules, games, and choose-your-own-adventure stories introduce real-world financial decisions, with learners earning points as they advance. This variety suits younger students better than a curriculum built around reading or instruction alone. Activities are leveled for K–6, and the curriculum covers budgeting, credit, investing, financial simulations, guided practice, and personalized learning. Common Sense Education gives it four stars.

Teachers can see completed missions in an individual learner’s Award Center, but cannot view every student’s progress together. That is a meaningful limitation for educators who need to monitor a class or spot learners who may need help; the individual view is more workable for home use or smaller groups. Voice-overs for questions and game instructions, along with a color-contrast adjustment, provide useful accessibility controls.

FitMoney presents its financial-literacy programs for use by students, educators, and caregivers at school and at home. Learners under 13 need permission from a parent or guardian to create an account. FitMoney says it does not sell personal information to third parties, though it may share information with service providers or an associated school or educational organization. Its privacy policy says it may collect a child’s first name and last initial, age, parent email, and technical interaction data, including to obtain parental consent where required by COPPA.

Pricing

$uperSquad: free. The plan is free for every learner and includes a K–6 curriculum. There is no free trial because the program is free. That makes it easy to adopt without a learner fee; the main classroom cost is the time needed to check individual progress rather than a consolidated class view.

Platforms

$uperSquad is available on Android, iOS, and the web. FitMoney says it can be played on touchscreen mobile devices, including Android phones and iPhones, using most up-to-date browsers. The educator FAQ recommends a persistent connection of 400 Kbps per connected user, an up-to-date browser, 4 GB of RAM, and a display at least 6.5 inches diagonally and 375 × 667 pixels. Those requirements are worth checking before using it across a classroom or on older devices. Educators can contact [email protected] for classroom support.

Who it's for

$uperSquad suits K–6 learners, caregivers, and educators looking for a free curriculum that makes room for both instruction and interactive practice. It is less suitable for teachers who need a single, class-wide progress dashboard. Families should also account for the parent or guardian permission required for students under 13 to create accounts.

Pros and cons

  • Pro: Free for every learner, with a K–6 curriculum covering budgeting, credit, investing, and simulations.
  • Pro: Videos, games, and choice-based stories give young learners multiple ways to engage with money decisions.
  • Pro: Voice-overs and adjustable color contrast add useful accessibility options.
  • Con: Educators cannot see all students’ progress at once and must check completed missions in each learner’s Award Center.
  • Con: Students under 13 need parent or guardian permission to create an account.

Alternatives

For other options, browse Financial Literacy Apps. Choose Finfluent if you want a free student plan on Android, iOS, macOS, web, or Windows. FNCO is a freemium option across Android, iOS, and web, with a Premium plan at £9.99 a month that includes an AI coach, courses, calculators, goals, analytics, priority support, and cross-device sync.

Consider StockMotion for a free-to-play iOS app with in-app purchases, or for company tournaments and challenges through its employer plan. Capera is a free web option with lessons and tools that require no signup and have no paywall. InvestLearning is another free web choice, with lessons, calculators, an investment simulator, and an AI teacher whose use is limited and depends on service availability.

Thrive makes everything free for individual learners on the web, while pricing, SSO, and rollout for schools and districts are handled by email. Centsible is an iOS alternative with plans from $14.99 a month.

Verdict

Choose $uperSquad for a free, age-leveled K–6 curriculum that pairs familiar financial topics with games and interactive stories. Its breadth and accessibility controls make it useful at home and in the classroom, but educators who need to review a whole class’s progress at a glance should look elsewhere.

Verdict

$uperSquad offers free, leveled financial lessons for K–6 learners through games and interactive stories. Educators should account for its limited group progress view and the account-permission requirement for younger students.

Questions

How much does $uperSquad cost?

It is free for every learner, and the listed plan is $0.00.

Which devices can students use?

It is available on Android, iOS, and the web. Touchscreen mobile play works through most up-to-date browsers.

What does the curriculum teach?

It teaches real-world financial decision-making through modules and activities, with budgeting, credit, and investing lessons, financial simulations, guided practice, and personalized learning.

Can educators track student progress?

Educators cannot currently view all students’ progress at once. They can check an individual learner’s completed missions in that learner’s Award Center.

Do children need permission to make an account?

Yes. Students under 13 need permission from a parent or guardian to create an account.

Who makes $uperSquad?

FitMoney describes itself as a philanthropic nonprofit founded in 2016, with an address in Newton Center, Massachusetts.

Facts from FitMoney $uperSquad's own pages

Accessibility
The educator FAQ describes voice-overs for questions and game instructions plus an adjustable color-contrast setting. · fitmoney.org, 15 Oct 2026
Accessibility controls
The educator FAQ describes voice-overs for questions and game instructions, plus a color-contrast adjustment. · fitmoney.org, 30 Sept 2026
Account consent
Learners provide a parent or guardian email, and an account without permission can be used for up to seven days. · fitmoney.org, 15 Oct 2026
Account permission
Students under 13 need a parent or guardian’s permission to create an account. · supersquad.fitmoney.org, 30 Sept 2026
Avatar customization
Students spend earned coins to personalize avatars in the Fitonia game world. · techlearning.com, 15 Oct 2026
Banking and credit
The curriculum includes basic banking models and credit topics. · commonsensemedia.org, 15 Oct 2026
Budgeting and shopping
Modules address shopping and budgeting decisions. · commonsensemedia.org, 15 Oct 2026
Certificates
Completing modules produces certificates and parent-facing learning overviews. · commonsensemedia.org, 15 Oct 2026
Children’s data
The privacy policy says FitMoney may collect a child’s first name and last initial, age, parent email, and technical interaction data, and use that information to obtain parental consent where required by COPPA. · fitmoney.org, 30 Sept 2026
Class progress limitation
The FAQ says educators cannot view all students’ progress at once and must inspect individual Award Centers. · fitmoney.org, 15 Oct 2026
Classroom and home use
FitMoney describes its financial literacy programs as serving students, educators, and caregivers in school and at home. · fitmoney.org, 30 Sept 2026
Clever integration
FitMoney reported integrating $uperSquad with Clever single sign-on for student registration. · fitmoney.org, 15 Oct 2026
Company facts
LinkedIn lists FitMoney as a nonprofit founded in 2016, headquartered in Newton, Massachusetts, with 2–10 employees. · linkedin.com, 15 Oct 2026
Company legal status
ProPublica identifies Fitmoney Inc as an IRS-recognized 501(c)(3) nonprofit with EIN 81-1238297 in Newton, Massachusetts. · projects.propublica.org, 15 Oct 2026
Curriculum
The curriculum covers real-world financial decision-making through modules and activities and is rated four stars by Common Sense Education. · supersquad.fitmoney.org, 30 Sept 2026
Data sharing
FitMoney says it does not sell personal information but may share it with service providers and associated schools or educational organizations. · fitmoney.org, 15 Oct 2026
Founded
2016 · fitmoney.org, 28 Sept 2026
Games
Learners use games to practice financial concepts. · fitmoney.org, 15 Oct 2026
Headquarters
Newton Center, Massachusetts, United States · fitmoney.org, 28 Sept 2026
Insurance, taxes and investing
Additional topics include insurance, earnings, taxes, and investing. · techlearning.com, 15 Oct 2026
Languages
Tech & Learning reports that all 12 modules are available in English and Spanish. · techlearning.com, 15 Oct 2026
Learner audience
The games and adventures are leveled for K–6 students. · supersquad.fitmoney.org, 30 Sept 2026
Learning activities
It uses video modules, games, and choose-your-own-adventure stories where learners earn points as they progress. · fitmoney.org, 30 Sept 2026
Limit: feedback depth
Common Sense Media reports that incorrect answers receive limited explanatory feedback. · commonsensemedia.org, 15 Oct 2026

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