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eVR Classroom

Paid Windows

Visit eVR Classroom Alternatives Pricing

eVR Classroom's own site

What eVR Classroom is

eVR Classroom is an educational virtual reality platform for Australian schools, designed for classroom learning across the curriculum. It plays 360VR content and interactive 6DoF modules, with examples including Songlines, Magnetic Forces, Molecular Modelling, a spacewalk experience and carbon footprints. Students can use its VR editor to create and publish projects linked to topics such as storytelling, STEM, geography, history and sustainability. Teachers can save, review and annotate student artefacts or use them as portfolio evidence. The maker describes curriculum-linked lesson prompts, task templates, resources, professional development, integration guides, onboarding and ongoing support. The platform runs on Windows PCs, laptops and standalone VR devices, and offers offline VR modes and an equipment audit. The maker says student email is not required, student information is not used for marketing or sold, and student data and creations remain in the school’s controlled environment. Account setup can integrate with existing student management systems where needed. School packages are scalable, with pricing available on request.

Who it suits

It suits schools and educators seeking classroom VR activities alongside student project creation and review. It may also fit schools that need offline use, standalone headset support or connections to existing student management systems.

What it does well

  • Plays 360VR and interactive 6DoF modules.
  • Students can create and publish VR projects.
  • Student work can be reviewed, annotated and kept as portfolio evidence.
  • Offline VR modes are available.
  • Can integrate with existing student management systems where needed.
  • Teacher onboarding and ongoing support are offered.

What to know first

  • Pricing is available on request.
  • The listed platform is Windows.
  • School packages are tailored rather than priced publicly.

Limits

The maker describes scalable school packages but does not give a public price. No other limit for a free or cheapest plan is stated.

Plans

PlanBilled and limitsPrice
School packagesScalable packages from starter packages to full school adoption; tailored to school budgetsOn request

As evrclassroom.com.au lists them, read 8 Oct 2026. The maker's own page has the final word.

Getting started

  1. Visit the eVR Classroom website.
  2. Ask about scalable school packages and pricing.
  3. Discuss an equipment audit and available PCs, laptops or standalone VR devices.
  4. Arrange onboarding and teacher support.
  5. Set up student accounts, with existing student management system integration where needed.

Verdict

Schools looking for curriculum-linked VR lessons and student authoring tools should consider eVR Classroom. Its combination of classroom modules, project creation and student work review is the main draw. Schools that need a published price should ask the provider about packages.

Questions

How much does eVR Classroom cost?

Pricing is available on request. The maker describes scalable school packages tailored to school budgets.

What devices does it support?

The maker says it runs on Windows PCs, laptops and standalone VR devices.

Can students create their own VR content?

Yes. The VR editor lets students create and publish projects connected to classroom topics.

Does it work offline?

The maker says offline VR modes are available.

Does student account setup require email?

The maker says no student email is required. Account setup can integrate with existing student management systems where needed.

Who makes eVR Classroom?

The product site identifies edgedVR Consulting Pty Ltd and describes the platform as Australian owned, made and hosted.

Facts from eVR Classroom's own pages

Assessment
The maker says student artefacts can be saved, reviewed, annotated or used as portfolio evidence. · edgedvr.com.au, 8 Oct 2026
Audience
The maker describes eVR Classroom as a platform for schools and educators, with content for classroom learning. · evrclassroom.com.au, 8 Oct 2026
Company
The product site identifies edgedVR Consulting Pty Ltd and lists its office at 6/18 Aubreen Street, Collaroy Plateau, NSW 2097, Australia. · evrclassroom.com.au, 8 Oct 2026
Curriculum
edgedVR says its immersive learning experiences connect to subject outcomes across the curriculum. · edgedvr.com.au, 8 Oct 2026
Data practices
The maker says it does not harvest student information for marketing or sell data. · edgedvr.com.au, 8 Oct 2026
Devices
The maker says its solution runs on an average PC, laptops and standalone VR devices. · edgedvr.com.au, 8 Oct 2026
Example modules
The site describes modules about Indigenous Australian culture, forces, molecular modelling, spacewalks and carbon footprints. · evrclassroom.com.au, 8 Oct 2026
Hardware
The maker says its solution runs on PCs, laptops and standalone VR devices, and offers an equipment audit. · edgedvr.com.au, 8 Oct 2026
Headquarters
6/18 Aubreen Street, Collaroy Plateau, Sydney NSW 2097, Australia · evrclassroom.com.au, 28 Sept 2026
Integrations
The maker says account setup can integrate with existing student management systems where needed. · edgedvr.com.au, 8 Oct 2026
Modules
Examples shown include Songlines, Magnetic Forces, Molecular Modelling, Spacewalk Experience and Meet Your Carbon Footprint. · evrclassroom.com.au, 8 Oct 2026
Offline use
The maker says offline VR modes are available. · edgedvr.com.au, 8 Oct 2026
Pricing
The maker describes scalable school packages but does not state a price on the page. · edgedvr.com.au, 8 Oct 2026
Privacy
The maker says student data and creations stay within the school's controlled environment and no student email is required. · edgedvr.com.au, 8 Oct 2026
Product
eVR Classroom is an Australian owned, made and hosted educational VR platform for 360VR and interactive 6dof VR modules. · evrclassroom.com.au, 8 Oct 2026
Project creation
Its VR editor lets students create and publish their own VR projects. · evrclassroom.com.au, 8 Oct 2026
Purpose
eVR Classroom is an educational virtual reality platform for Australian schools. · evrclassroom.com.au, 8 Oct 2026
Safety
The maker says the platform is compliant with eSafety Commissioner standards and teachers have visibility of content used. · edgedvr.com.au, 8 Oct 2026
Student accounts
The maker says account setup follows standard school privacy requirements and can integrate with existing student management systems where needed. · edgedvr.com.au, 8 Oct 2026
Student privacy
The maker says no student email is required and that it does not harvest student information for marketing or sell data. · edgedvr.com.au, 8 Oct 2026
Student projects
Students can build, design and share immersive VR projects connected to classroom topics including storytelling, STEM, geography, history and sustainability. · edgedvr.com.au, 8 Oct 2026
Support
The maker offers onboarding, ongoing support, curriculum-linked resources, professional development and lesson integration guides. · edgedvr.com.au, 8 Oct 2026
Teacher support
The maker describes onboarding, ongoing support, curriculum-aligned lesson prompts and task templates for teachers. · edgedvr.com.au, 8 Oct 2026
VR content
The platform plays 360VR and interactive 6DoF VR modules. · evrclassroom.com.au, 8 Oct 2026

Where eVR Classroom stands on Freedom251

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