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Dungeon Generator for Unreal Engine 5

What Dungeon Generator for Unreal Engine 5 is
Dungeon Generator for Unreal Engine 5 is a procedural 3D dungeon-generation plugin for developers building levels in Unreal Engine 5. It can generate dungeons in the editor or at runtime from meshes and parameters prepared by the user. Its MissionGraph system can arrange keys, doors, and layout sequences for exploration-focused or mission-based generation. Developers can also create rooms or events manually and have the plugin place them as sub-levels in generated dungeons.
The plugin generates minimaps for multi-floor dungeons and can update map visibility during gameplay. Automatic placement of interior props and foliage is available as beta functionality. The maker says generated dungeons support replication for multiplayer gameplay and showcases the plugin with Dread Tomb. A free open-source edition focuses on automatic layout generation, but excludes minimap integration, sub-level management, and interior generation. The commercial edition, offered under the Unreal Engine license, includes complete C++ source access, sample content, Epic Launcher integration, support, and lifetime updates. The repository lists Unreal Engine 5.1–5.8 as requirements and Visual Studio 2022 when building from source. Its open-source edition uses GPL-3.0-or-later; the Epic/Fab version uses the Epic license.
Who it suits
This plugin suits Unreal Engine developers creating roguelikes, action RPGs, dungeon crawlers, exploration games, or prototypes that need generated spaces. It is also relevant to developers who want mission layouts, multi-floor minimaps, or custom rooms placed within generated dungeons.
What it does well
- Generates dungeons in the editor or at runtime from user-prepared meshes and parameters.
- MissionGraph can arrange keys, doors, and layout sequences.
- Supports multi-floor minimaps with gameplay visibility updates.
- Custom rooms or events can be placed as sub-levels.
- The commercial edition includes complete C++ source access and lifetime updates.
- The maker says generated dungeons support multiplayer replication.
What to know first
- The free open-source edition excludes minimap integration, sub-level management, and interior generation.
- Automatic interior-prop and foliage placement are beta features.
- Version 2.0 does not support migration from version 1.
Limits
The free open-source edition focuses on automatic layout generation and excludes minimap integration, sub-level management, and interior generation. Automatic prop and foliage placement are beta features. Version 2.0 does not support migration from version 1.
Getting started
- Visit the maker's Dungeon Generator page or its GitHub repository.
- Choose the open-source edition or the commercial edition under the Unreal Engine license.
- Check the repository's Unreal Engine 5.1–5.8 requirements.
- If building from source, use Visual Studio 2022.
- Prepare meshes and parameters, then generate a dungeon in the editor or at runtime.
Verdict
Choose Dungeon Generator if you are developing in Unreal Engine 5 and want procedural dungeons with mission layouts, minimaps, or custom sub-level rooms. The free edition may not suit projects needing minimaps, sub-level management, or interior generation; those features are excluded from that edition.
Questions
Is there a free edition?
Yes. The maker offers an open-source edition focused on automatic layout generation.
What does the commercial edition include?
It includes lifetime updates, support, complete C++ source access, Epic Launcher integration, and sample content under the Unreal Engine license.
What does the open-source edition leave out?
It excludes minimap integration, sub-level management, and interior generation.
Which Unreal Engine versions are listed as requirements?
The repository lists Unreal Engine 5.1–5.8. It lists Visual Studio 2022 for building from source.
What license applies to the source edition?
The repository states that the open-source edition uses GPL-3.0-or-later, while the Epic/Fab version uses the Epic license.
Where can developers get help?
The maker directs users to Discord, GitHub Discussions, and documentation for questions, suggestions, bug reports, and setup guidance.
Facts from Dungeon Generator for Unreal Engine 5's own pages
- Audience
- The repository describes the plugin as a fit for roguelikes, action RPGs, dungeon crawlers, exploration games, and prototypes needing replayable spaces. · github.com, 9 Oct 2026
- Authored rooms
- Manually designed rooms or events can be placed in generated dungeons as sub-levels. · happy-game-dev.undo.jp, 9 Oct 2026
- Commercial edition
- The maker's site lists free lifetime updates, free support, complete C++ source access, Epic Launcher integration, and bundled sample content with the Unreal Engine license. · happy-game-dev.undo.jp, 4 Oct 2026
- Custom rooms
- Developers can create rooms or events manually and have the plugin place them as sub-levels in generated dungeons. · happy-game-dev.undo.jp, 4 Oct 2026
- Decoration
- Interior props and foliage can be placed automatically; both systems are marked beta. · happy-game-dev.undo.jp, 9 Oct 2026
- Decorations
- Automatic interior-prop and foliage placement are included as beta features. · happy-game-dev.undo.jp, 4 Oct 2026
- Generation
- Dungeons can be generated in the editor or at runtime from user-prepared meshes and parameters. · happy-game-dev.undo.jp, 9 Oct 2026
- Intended users
- The maker describes the plugin for roguelike games and also showcases it in use with the game Dread Tomb. · happy-game-dev.undo.jp, 4 Oct 2026
- License
- The public source repository says its open-source version is licensed under GPL-3.0 or later, while the Epic/Fab version uses the Epic license. · github.com, 9 Oct 2026
- License and requirements
- The GitHub repository states that its open-source edition uses GPL-3.0-or-later and lists Unreal Engine 5.1–5.8 as requirements. · github.com, 4 Oct 2026
- Mini-map
- The built-in mini-map supports multiple floors and real-time visibility updates for fog of war. · happy-game-dev.undo.jp, 9 Oct 2026
- Minimap
- The plugin includes automatic minimap generation for multi-floor dungeons and supports updating map visibility during gameplay. · happy-game-dev.undo.jp, 4 Oct 2026
- Mission layouts
- MissionGraph can place keys, doors, and layout sequences, with exploration-focused and mission-based generation styles. · happy-game-dev.undo.jp, 4 Oct 2026
- Mission system
- MissionGraph defines progression with keys and locked doors, and supports exploration-focused or mission-based generation styles. · happy-game-dev.undo.jp, 9 Oct 2026
- Multiplayer
- The maker says generated dungeons support replication for multiplayer gameplay. · happy-game-dev.undo.jp, 9 Oct 2026
- Open-source edition
- A free open-source edition offers core automatic layout generation but excludes mini-map integration, sub-level management, and interior generation. · happy-game-dev.undo.jp, 9 Oct 2026
- Product
- Dungeon Generator is a procedural 3D dungeon generator plugin for Unreal Engine 5. · happy-game-dev.undo.jp, 4 Oct 2026
- Purchase version
- The Unreal Engine license includes lifetime updates, support, complete C++ source access, Epic Launcher integration, and sample content. · happy-game-dev.undo.jp, 9 Oct 2026
- Purpose
- A procedural 3D dungeon generator plugin for Unreal Engine 5 that creates levels, mini-maps, and missions. · happy-game-dev.undo.jp, 9 Oct 2026
- Requirements
- The repository lists Unreal Engine 5.1 to 5.8 as requirements and Visual Studio 2022 when building from source. · github.com, 9 Oct 2026
- Support
- The maker lists Discord, GitHub Discussions, and documentation as support resources. · happy-game-dev.undo.jp, 9 Oct 2026
- Version compatibility
- The repository states version 2.0 does not support migration from version 1 and advises setting it up separately. · github.com, 9 Oct 2026
Where Dungeon Generator for Unreal Engine 5 stands on Freedom251
- Game Map Generators#13 of 27
