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Dungeon Architect

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Dungeon Architect's own site

What Dungeon Architect is

Dungeon Architect is a procedural level generator for Unreal Engine and Unity. Node graphs define paths, key-locks, one-way doors, teleporters, and boss rooms, while the generator checks whether layouts can be completed. A theme engine places meshes, lights, blueprints, and foliage by rule, so art styles can change without changing layout rules. Listed methods include Grid Flow, Snap Map, Snap Grid Flow, Cell Flow for grid and Voronoi layouts, and GPU Voxels. Snap Map and Snap Grid Flow combine hand-crafted rooms with cycles, branches, key-locks, multiple floors, streaming, and multiplayer support. Unreal flow graphs can drive the PCG system, with Electric Dreams samples included. GPU Voxels is shipping in Unreal, while the Unity port is in progress. Levels can be edited in the editor or generated at runtime, and the plugin supports Blueprints and C++. The Unity plan costs $300, paid once.

Who it suits

Dungeon Architect suits developers building procedural or mixed hand-crafted levels in Unreal Engine or Unity. It also fits teams wanting rule-based theming, runtime generation, and engine extensibility.

What it does well

  • Generates procedural levels for Unreal Engine and Unity
  • Checks whether rule-based layouts can be completed
  • Supports multiple generation methods and map dimensions
  • Combines hand-crafted rooms with complex layouts
  • Includes source code and free lifetime updates

What to know first

  • GPU voxel Unity port is still in progress
  • The listed Unity plan costs 300.00 USD once
  • GPU Voxels is shipping in Unreal only
  • Product is paid with no free plan

Limits

The Unity plan is $300, paid once and includes one license. GPU Voxels is shipping in Unreal, while the Unity port is still in progress.

Plans

PlanBilled and limitsPrice
Dungeon Architect for UnityUnity Asset Store listing; 39.2 MB; latest version 1.23.0$300, paid once

As dungeonarchitect.dev lists them, read 7 Oct 2026. The maker's own page has the final word.

Getting started

  1. Open https://dungeonarchitect.dev/
  2. Purchase the Unity plan through the Unity Asset Store or obtain the plugin for your engine
  3. Install it in Unreal Engine or Unity
  4. Open the included demos and Launch Pad samples
  5. Create flow or node-graph rules for the level
  6. Generate in the editor or at runtime
  7. Extend behavior with Blueprints or C++

Verdict

Dungeon Architect combines procedural generation, room stitching, rule-based themes, and runtime or editor workflows for Unreal and Unity. It offers extensive samples and extensibility, but GPU voxel availability differs by engine and the Unity license is paid upfront.

Questions

Which engines does Dungeon Architect support?

It supports Unreal Engine and Unity.

How much is the Unity plan?

The Unity Asset Store listing gives a price of $300, paid once.

Does it include source code?

The maker says the product includes full source code and free lifetime updates.

Can levels generate at runtime?

Yes. The listing describes both editor-based level building and runtime generation.

What support is available?

Documentation, tutorials, and Discord community support are listed.

Who makes Dungeon Architect?

The maker is identified as Code Respawn Pvt Ltd.

Facts from Dungeon Architect's own pages

Extensibility
The Fab listing says the plugin is extendable through Blueprints and C++. · fab.com, 7 Oct 2026
Generation methods
The maker lists Grid Flow, Snap Map, Snap Grid Flow, Cell Flow for grid and Voronoi layouts, and GPU Voxels among its generation methods. · dungeonarchitect.dev, 7 Oct 2026
GPU voxel availability
The GPU voxel engine is shipping in Unreal, while the Unity port is in progress. · dungeonarchitect.dev, 7 Oct 2026
License and updates
The maker’s site says the product includes one license, free lifetime updates and full source code. · dungeonarchitect.dev, 7 Oct 2026
Maker
The maker identifies itself as Code Respawn Pvt Ltd. · dungeonarchitect.dev, 7 Oct 2026
Purpose
Dungeon Architect generates procedural levels for Unreal Engine and Unity. · dungeonarchitect.dev, 7 Oct 2026
Room stitching
Snap Map and Snap Grid Flow assemble hand-crafted rooms, with support described for cycles, branches, key-locks, multiple floors, streaming and multiplayer. · dungeonarchitect.dev, 7 Oct 2026
Rule-based layouts
Its node graphs define paths, key-locks, one-way doors, teleporters and boss rooms, and the generator checks that layouts can be completed. · dungeonarchitect.dev, 7 Oct 2026
Runtime and editor use
The Fab listing says users can build levels in the editor for manual changes or generate them at runtime. · fab.com, 7 Oct 2026
Samples and documentation
The plugin includes game demos and a Launch Pad for browsing samples, themes, documentation, videos and the changelog. · dungeonarchitect.dev, 7 Oct 2026
Support
The Fab listing points users to documentation, tutorials and Discord community support. · fab.com, 7 Oct 2026
Theming
The theme engine places meshes, lights, blueprints and foliage by rule, and lets users change the art style while keeping layout rules. · dungeonarchitect.dev, 7 Oct 2026
Unreal PCG integration
Dungeon Architect's Unreal PCG integration lets its flow graphs drive Unreal Engine's PCG system and includes Electric Dreams samples. · dungeonarchitect.dev, 7 Oct 2026

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