Freedom251 › Game Engine Software
Defold
by Defold

What Defold is
Defold is a free game engine for building 2D and 3D games across desktop, mobile, web, and selected consoles. Its toolchain brings together an editor, runtime, scripting workflow, build pipeline, and deployment flow. Game logic uses Lua, while native extensions can be written in C, C++, Objective-C, Java, or JavaScript. Built-in tools include visual editors, a debugger, profiler, particle effects, animation, and 2D and 3D physics. Defold supports Windows, macOS, Linux, iOS, Android, HTML5, PlayStation 4 and 5, and Nintendo Switch. The Asset Portal offers reusable components and extensions, including connections to third-party SDKs and services. Live Update can supply extra game content after the initial download, with configurable content verification. The engine, editor, and build tools have source code available on GitHub under a license derived from Apache 2.0. Defold has no licensing, royalty, or runtime fees. Community help is available through its forum; technical support contracts are also available.
Who it suits
Defold describes itself as suitable for indie creators, students, and studios shipping commercial games. It may suit teams looking for a cross-platform engine with Lua game logic and native extensions.
What it does well
- Free with no licensing, royalty, or runtime fees.
- Supports desktop, mobile, web, and console targets.
- Includes integrated 2D and 3D physics.
- Source code for engine, editor, and build tools is available.
- Live Update can deliver content after initial download.
What to know first
- Visual scripting is not available.
- Editor requires macOS 11 Big Sur or newer.
- Linux editor requirement is Ubuntu 18.04 64-bit or newer.
Plans
| Plan | Billed and limits | Price |
|---|---|---|
| Defold | Free forever · No licensing fees · No royalties · No runtime fees | Free |
As defold.com lists them, read 2 Oct 2026. The maker's own page has the final word.
Getting started
- Visit the Defold website.
- Download the editor for macOS, Windows, or Linux, meeting its desktop requirements.
- Create game logic with Lua, and add native extensions if needed.
- Use the editor, runtime, and build pipeline to prepare your game for a supported platform.
Defold is a cross-platform game engine that brings editing, scripting, building, and deployment into one workflow. It suits indie creators and teams aiming to ship on multiple device types, especially when a free toolchain and source access matter. Its broad export reach is compelling, but Lua-centered game logic and the absence of visual scripting make it a less natural fit for visual-first workflows.
Overview
Defold combines an editor, runtime, scripting workflow, build pipeline, and deployment flow. That integration gives creators one environment for moving from game logic to release rather than assembling separate tools for each stage. The engine supports both 2D and 3D projects, with visual editors, a debugger, profiler, particle effects, animation, and integrated physics for both dimensions.
Game logic is written in Lua. Native extensions can use C, C++, Objective-C, Java, or JavaScript, giving teams a route to add native code alongside the main scripting workflow. Defold has no visual scripting, so teams that prefer building logic through visual nodes should look elsewhere.
Key features
Integrated debugger and profiler sit alongside animation, particle effects, and 2D and 3D physics. Together, these cover core creation and diagnostic needs within the engine; the combination is useful for teams that want a unified workflow rather than a narrow editor.
Official integrations include Firebase Analytics, AdMob, in-app purchases, push notifications, Google Play services, and the Nakama and PlayFab game backends. The Asset Portal adds reusable components and extensions, including connections to third-party SDKs and services. Live Update can deliver additional content after the initial download and supports customizable content verification, a useful option for games that need to separate later content from the initial install.
The engine, editor, and build tools have source code available on GitHub under a developer-friendly license derived from Apache 2.0. Community help is available through the forum, and technical support contracts can be arranged when a project needs a more formal support path.
Pricing
Defold costs nothing, billed Free forever. The plan has no licensing fees, royalties, or runtime fees, so it is suited to creators who want to develop and ship without those charges. There is no free trial because the free plan is the product’s ongoing pricing model.
There are no paid tiers or published plan-based quotas to weigh against the free option. Commercial creators can use the same toolchain as students and indie developers, while teams needing contractual technical support can ask about support contracts separately.
Platforms
The editor runs on macOS 11 Big Sur or newer, Windows Vista or newer, and Ubuntu 18.04 64-bit or newer. Defold’s target platforms include Windows, macOS, Linux, iOS, Android, HTML5, PlayStation 4, PlayStation 5, and Nintendo Switch. Mobile export and console export are supported, making the engine a plausible choice for projects planned across desktop, mobile, web, and console.
Its listed platform range is a strength for cross-device ambitions, though teams should weigh that reach against the Lua-centered scripting workflow and their own need for visual scripting.
Who it's for
Defold fits indie creators, students, and studios building commercial games who want one free engine for authoring and deployment across several platform families. It is particularly relevant to teams comfortable with Lua for game logic and willing to use native extensions where needed.
It is less suited to creators who rely on visual scripting, or to those whose preferred workflow is organized around another scripting language for core game logic. The source availability may also appeal to teams that value access to the engine and toolchain source, while the support-contract option offers a path beyond community help.
Pros and cons
- Pros: No licensing fees, royalties, or runtime fees make the free plan viable for commercial projects without engine charges.
- Pros: Targets include desktop, mobile, web, PlayStation, and Nintendo Switch, giving multi-platform projects broad ambitions within one toolchain.
- Pros: Editors, debugger, profiler, physics, integrations, and Live Update span creation, diagnostics, services, and content delivery.
- Pros: Source availability for the engine, editor, and build tools gives technically capable teams access beyond the standard editor workflow.
- Cons: No visual scripting means teams seeking node-based game logic will need a different engine.
- Cons: Lua is the language for game logic, so teams seeking another primary scripting workflow may find the fit less direct.
Alternatives
Godot Engine is another free engine, and its stated platform range also includes mobile, desktop, and web. It is worth comparing if a free game engine is the priority and you want to evaluate a different toolchain.
GameMaker is a freemium alternative with a free plan limited to non-commercial use and no console exports; Defold is the better fit when commercial use or console targets matter without engine fees.
Codename One offers a free plan with 100 cloud build credits per month and platform coverage including Android, iOS, web, desktop, and Linux. Consider it when those cloud-build allowances align better with the project than Defold’s game-engine workflow.
Felgo is a freemium alternative; compare it when you want to assess another option for the same broad platform families.
B4X offers free Android and embedded-device development plans, making it a narrower alternative for projects centered on those targets.
DroidScript is a free-to-download option with optional paid plugins and a platform range that includes Android and web; it may suit readers comparing mobile-oriented development tools.
Monaca provides a free plan capped at three projects and three remote builds per 24 hours, so it is an option for readers whose needs fit those cloud IDE limits.
Qt Creator has an open-source version, with Qt framework use subject to LGPL/GPL obligations; consider it when that framework and licensing model suit the project better.
Compare Game Engine Software, Game Development Software, and Mobile Development IDEs for more options across those categories.
Verdict
Choose Defold if you want a free, source-available engine with a single workflow and targets ranging from mobile and desktop to web and consoles. Its lack of licensing, royalty, and runtime fees is a strong reason to consider it for commercial work. Look elsewhere if visual scripting is essential or Lua is not a suitable foundation for your game logic.
Verdict
Defold brings game editing, scripting, builds, and deployment into one free toolchain. Its listed platform reach and source availability may suit creators planning to ship across several device types.
Questions
How much does Defold cost?
Defold is free forever, with no licensing fees, royalties, or runtime fees.
Which platforms can Defold games target?
Targets include Windows, macOS, Linux, iOS, Android, HTML5, PlayStation 4, PlayStation 5, and Nintendo Switch.
Which programming languages does Defold support?
Game logic is written in Lua. Native extensions can use C, C++, Objective-C, Java, or JavaScript.
Is Defold open source?
The engine, editor, and build tools have source code available on GitHub under a developer-friendly license derived from Apache 2.0.
Does Defold support multiplayer and mobile export?
Yes. Multiplayer tools and mobile export are listed among its capabilities.
Facts from Defold's own pages
- Audience
- Defold describes itself as suitable for indie creators, students, and studios shipping commercial games. · defold.com, 2 Oct 2026
- Console export
- Yes · defold.com, 24 Sept 2026
- Desktop requirements
- The editor requires macOS 11 Big Sur or newer, Windows Vista or newer, or Ubuntu 18.04 64-bit or newer. · defold.com, 2 Oct 2026
- Extensions
- The Asset Portal offers reusable components and extensions, including integrations for third-party SDKs and services. · defold.com, 2 Oct 2026
- Features
- The engine includes visual editors, a debugger, profiler, particle effects, animation, and integrated 2D and 3D physics. · defold.com, 2 Oct 2026
- Founded
- 2009 · defold.com, 28 Sept 2026
- Free plan
- Yes · defold.com, 24 Sept 2026
- Headquarters
- Stockholm, Sweden · defold.com, 28 Sept 2026
- Integrations
- Officially supported integrations include Firebase Analytics, AdMob, in-app purchases, push notifications, Google Play services, and game backends such as Nakama and PlayFab. · defold.com, 2 Oct 2026
- Languages
- Game logic is written in Lua, and native extensions can be written in C, C++, Objective-C, Java, or JavaScript. · defold.com, 2 Oct 2026
- Live Update
- Live Update can deliver additional game content after the initial download and includes customizable content verification. · defold.com, 2 Oct 2026
- Maker
- The Defold Foundation owns the Defold brand and product, and Refold AB is contracted for most day-to-day product work. · defold.com, 2 Oct 2026
- Mobile export
- Yes · defold.com, 24 Sept 2026
- Multiplayer tools
- Yes · defold.com, 24 Sept 2026
- Platforms
- Games can be deployed to desktop, mobile, web, and consoles; the editor runs on macOS, Windows, and Linux. · defold.com, 2 Oct 2026
- Product
- Defold is an all-in-one game engine for building cross-platform 2D and 3D games. · defold.com, 2 Oct 2026
- Scripting languages
- Lua,Teal,C,C++,C#,Objective-C,Java,JavaScript · defold.com, 24 Sept 2026
- Source
- The engine, editor, and build tools have source code available on GitHub under a developer-friendly license derived from Apache 2.0. · defold.com, 2 Oct 2026
- Source code model
- source_available · defold.com, 24 Sept 2026
- Support
- Defold offers community help through its forum and says technical support contracts are available if needed. · defold.com, 2 Oct 2026
- Target platforms
- Windows,macOS,Linux,iOS,Android,HTML5,PlayStation 4,PlayStation 5,Nintendo Switch · defold.com, 24 Sept 2026
- Workflow
- The toolchain combines an editor, runtime, scripting workflow, build pipeline, and deployment flow. · defold.com, 2 Oct 2026
Where Defold stands on Freedom251
- Game Engine Software#6 of 92
- Mobile Development IDEs#6 of 41
- Game Development Software#11 of 43