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Roblox MicroProfiler vs Unigine Profiler

Both stand on game profiling software. Which one you can start free with, which one lets you read the code, and what each costs once you pay.

Roblox MicroProfiler

Free plan MacWindows
Visit Roblox MicroProfiler

Unigine Profiler

Free plan LinuxWindows

Choose Unigine Profiler if your team builds interactive 3D applications and needs timeline based bottleneck analysis, multiple profiling modes, or offline dump review. The Community SDK is limited by its eligibility rules, while paid SDK plans carry substantial annual costs; Microprofile also has a 1,000-frame limit and requires Development engine builds.

Visit Unigine Profiler

The facts

Roblox MicroProfilerUnigine Profiler
Free planYesYes
Open sourceNot publishedNot published
Runs onMac, WindowsLinux, Windows
Lowest paid planNot publishedEntertainment SDK: $9,995 a year
Plans publishedNone4
MakerNot publishedNot published
Websitecreate.roblox.comdeveloper.unigine.com
On game profiling software#23 of 25#19 of 25

Roblox MicroProfiler: what it does well

    Unigine Profiler: what it does well

    • Shows per-frame performance data on a timeline.
    • Includes six profiling modes, including Rendering, Memory, and Physics.
    • Microprofile collects CPU and GPU data and can save HTML results.
    • C++ code regions can be instrumented for profiling.
    • Profiler Reader summarizes average metric values from dumps.

    What to know first

    • Microprofile is limited to 1,000 frames.
    • Microprofile is available only in Development engine builds.
    • The free Community SDK has revenue and industry eligibility exclusions.
    • Entertainment SDK costs $9,995 per year.

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