Side by side
ReARM vs ScePSX
Both stand on playstation emulators. Which one you can start free with, which one lets you read the code, and what each costs once you pay.
Free plan APISelf-hostedWeb
ReARM combines BOM organization and evidence retention with release checks and approvals. Before choosing Community Edition, account for its Dependency-Track or imported VDR requirement for vulnerability scanning and policy findings.
Visit ReARM Free plan AndroidLinuxMac+1
ScePSX offers a wide range of rendering and gameplay options in a free, open-source package. Its main prerequisite is a user-provided BIOS, and Android compatibility has a stated minimum version.
Visit ScePSXThe facts
| ReARM | ScePSX | |
|---|---|---|
| Free plan | Yes | Yes |
| Open source | Not published | Not published |
| Runs on | API, Self-hosted, Web | Android, Linux, Mac, Windows |
| Lowest paid plan | ReARM Pro - Enterprise: $75 per user a month | Not published |
| Plans published | 4 | None |
| Maker | Not published | Not published |
| Website | rearmhq.com | github.com |
| On playstation emulators | #9 of 25 | #13 of 25 |
ReARM: what it does well
- Organizes versioned SBOMs and XBOMs across products and releases.
- Retains release evidence and metadata for 10+ years.
- Release policies support manual and automated approvals.
- Community Edition is self-hosted under AGPL 3.0.
- Supports the Transparency Exchange API.
What to know first
- Vulnerability scanning needs Dependency-Track or imported VDR files.
- External deployments require TLS.
- Paid plans start at $195/mo.
ScePSX: what it does well
- Available for Windows, Linux, macOS and Android.
- Supports four listed disc-image formats.
- Renderer options include D2D, D3D, OpenGL and Vulkan.
- Includes online multiplayer, cheats and memory tools.
- Hardware backends support output up to 4K.
What to know first
- Does not include BIOS files.
- Android requires version 5.0 or later.
- Android 9.0 or later is recommended.
- Version 0.2.0.1 save states are incompatible with older versions.