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PUSE vs RPGMaker Save Editor

Both stand on game save editors. Which one you can start free with, which one lets you read the code, and what each costs once you pay.

PUSE

Free plan Self-hostedWeb

PUSE provides detailed save editing for a specific Pokémon Unbound version, with browser-based local processing and homebrew options. Work on copies of save files, as the project advises.

Visit PUSE

RPGMaker Save Editor

Free plan LinuxMacWindows

RMSE provides inventory and active-party editing, plus raw JSON access and automatic backups. It requires a source-based setup, and users should keep backups because some save changes can cause damage.

Visit RPGMaker Save Editor

The facts

PUSERPGMaker Save Editor
Free planYesYes
Open sourceNot publishedNot published
Runs onSelf-hosted, WebLinux, Mac, Windows
Lowest paid planNot publishedFree or on request
Plans publishedNone1
MakerNot publishedNot published
Websitegithub.comgithub.com
On game save editors#18 of 26#14 of 26

PUSE: what it does well

  • Edits party, PC, bag items, and money.
  • Supports .sav and .srm save files.
  • Local mode runs editing in the browser.
  • Checksum recalculation is included on export.
  • An MIT license is listed.

What to know first

  • Support is limited to Pokémon Unbound v2.1.1.1.
  • The 3DS port is experimental.
  • Switch money edits are capped at 999,999,999.

RPGMaker Save Editor: what it does well

  • Edits items, armor and weapons
  • Can export and load raw save JSON
  • Creates backups before overwriting saves
  • Keeps the five newest backups

What to know first

  • Supports RPG Maker MV and MZ; older versions are not planned
  • Save files must remain inside the game directory
  • No packaged releases are listed
  • Changing internal variables or switches can damage saves

Alternatives to PUSE Alternatives to RPGMaker Save Editor The whole list