Side by side
PLCrashReporter vs Unity
Both stand on game crash reporting software. Which one you can start free with, which one lets you read the code, and what each costs once you pay.
Free plan iPhoneMac
Choose PLCrashReporter if you need an open-source library to detect crashes and create detailed reports for Apple-platform apps. Its report contents and integration options are useful for development workflows, while projects needing other platforms should look elsewhere.
Visit PLCrashReporter Free plan AndroidAPIiPhone+4
Visit Unity The facts
| PLCrashReporter | Unity | |
|---|---|---|
| Free plan | Yes | Yes |
| Open source | Not published | No |
| Runs on | iPhone, Mac | Android, API, iPhone, Linux, Mac, Web, Windows |
| Lowest paid plan | Free or on request | Unity Pro: $2,310 a year |
| Plans published | 1 | 8 |
| Maker | Not published | Not published |
| Website | github.com | unity.com |
| On game crash reporting software | #17 of 26 | #13 of 26 |
PLCrashReporter: what it does well
- Captures application, system, process, thread, and stack-trace details.
- Includes backtraces for active threads and crashed-thread register state.
- Uses DWARF and Apple Compact Unwind frame data.
- Can be added through CocoaPods, Carthage, or Swift Package Manager.
- Open-source plan costs nothing.
What to know first
- Requires Xcode 11 or above.
- Minimum supported versions include iOS 12 and macOS 11.5.
- Reports require a Protocol Buffers decoder to inspect.
Unity: what it does well
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