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PixLab Tilemap Editor vs YATME

Both stand on game level editors. Which one you can start free with, which one lets you read the code, and what each costs once you pay.

PixLab Tilemap Editor

Free plan Web

PixLab Tilemap Editor covers core tilemap work, layers, and common export formats without requiring installation or an account. Its browser-based approach is a fit for users comfortable working in a modern browser.

Visit PixLab Tilemap Editor

YATME

Free plan Self-hostedWeb

Pick YATME if you need a self-hosted browser editor for OpenTibia maps and have the required client assets and OTBM files. Docker instructions provide a route to run it, and local development is also possible. Look elsewhere if you need an editor that does not depend on Tibia 15.00+ assets.

Visit YATME

The facts

PixLab Tilemap EditorYATME
Free planYesYes
Open sourceNot publishedNot published
Runs onWebSelf-hosted, Web
Lowest paid planFree or on requestFree or on request
Plans published11
MakerNot publishedNot published
Websitetilemap.pixlab.iogithub.com
On game level editors#23 of 28#27 of 28

PixLab Tilemap Editor: what it does well

  • Free browser editor with no account required
  • Unlimited editable layers
  • Exports JSON, PNG, and JPG
  • Autosave, undo, and redo included
  • Project data stays in the browser

What to know first

  • Requires a modern browser
  • Tilemaps are for 2D games

YATME: what it does well

  • MIT-licensed and free to use.
  • Edits OTBM maps with tilemap tools and entity placement.
  • Provides Docker Compose and Docker run instructions.
  • Can be hosted alongside an OTS server.
  • Converted sprite cache persists across container restarts.

What to know first

  • Requires asset files from a Tibia 15.00+ client.
  • Requires an .otbm map file to edit.
  • Local development requires Node.js 22 or later.

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