Side by side
PixLab Tilemap Editor vs YATME
Both stand on game level editors. Which one you can start free with, which one lets you read the code, and what each costs once you pay.
Free plan Web
PixLab Tilemap Editor covers core tilemap work, layers, and common export formats without requiring installation or an account. Its browser-based approach is a fit for users comfortable working in a modern browser.
Visit PixLab Tilemap Editor Free plan Self-hostedWeb
Pick YATME if you need a self-hosted browser editor for OpenTibia maps and have the required client assets and OTBM files. Docker instructions provide a route to run it, and local development is also possible. Look elsewhere if you need an editor that does not depend on Tibia 15.00+ assets.
Visit YATMEThe facts
| PixLab Tilemap Editor | YATME | |
|---|---|---|
| Free plan | Yes | Yes |
| Open source | Not published | Not published |
| Runs on | Web | Self-hosted, Web |
| Lowest paid plan | Free or on request | Free or on request |
| Plans published | 1 | 1 |
| Maker | Not published | Not published |
| Website | tilemap.pixlab.io | github.com |
| On game level editors | #23 of 28 | #27 of 28 |
PixLab Tilemap Editor: what it does well
- Free browser editor with no account required
- Unlimited editable layers
- Exports JSON, PNG, and JPG
- Autosave, undo, and redo included
- Project data stays in the browser
What to know first
- Requires a modern browser
- Tilemaps are for 2D games
YATME: what it does well
- MIT-licensed and free to use.
- Edits OTBM maps with tilemap tools and entity placement.
- Provides Docker Compose and Docker run instructions.
- Can be hosted alongside an OTS server.
- Converted sprite cache persists across container restarts.
What to know first
- Requires asset files from a Tibia 15.00+ client.
- Requires an .otbm map file to edit.
- Local development requires Node.js 22 or later.
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