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Pixelpart vs Rive

Both stand on 2d game animation software. Which one you can start free with, which one lets you read the code, and what each costs once you pay.

Pixelpart

Free plan LinuxWindows

Pixelpart combines particle-based effect design with exports and runtime plugins for three named game engines. Check the operating-system requirements and plugin compatibility before choosing a plan.

Visit Pixelpart

Rive

Free plan AndroidiPhoneLinux+3

Rive combines 2D animation tools with runtimes and integrations spanning many device types. The free Editor supports learning and building, while paid tiers increase file and seat capacity.

Visit Rive

The facts

PixelpartRive
Free planYesYes
Open sourceNot publishedNot published
Runs onLinux, WindowsAndroid, iPhone, Linux, Mac, Web, Windows
Lowest paid planProfessional: $24.99, paid onceCadet: $9 a month
Plans published24
MakerNot publishedNot published
Websitepixelpart.netrive.app
On 2d game animation software#10 of 25#6 of 25

Pixelpart: what it does well

  • Creates 2D and 3D game visual effects.
  • Includes emitters, force fields, colliders, and motion paths.
  • Exports videos, sprite sheets, image sequences, and animated images.
  • Free, open-source plugins are listed for three engines.

What to know first

  • Linux use requires X11.
  • Plugins work with effect files from version 1.9.x.
  • Professional costs $24.99 as a one-time purchase.

Rive: what it does well

  • Editor is free to explore, learn, and build.
  • Supports character rigging and motion graphics.
  • Exports include MP4, GIF, and WebM.
  • Rive content runs across mobile, desktop, and web.

What to know first

  • Free includes only three collaborative files.
  • Free plan limits imported assets to 10 MB.
  • Cadet is limited to three seats.

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