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OpenAL Soft vs SoLoud

Both stand on game audio middleware. Which one you can start free with, which one lets you read the code, and what each costs once you pay.

OpenAL Soft

Free plan AndroidAPIiPhone+4

OpenAL Soft provides spatial audio behavior, effects and varied output options in a reusable library. Developers should account for its stated build requirements and lack of Autotools support.

Visit OpenAL Soft

SoLoud

Free plan AndroidAPILinux+3

SoLoud offers a broad set of playback, spatial audio, and synthesis features across multiple platforms. Its stated limits include no artist tools, limited engine integration, and no commercial-library support.

Visit SoLoud

The facts

OpenAL SoftSoLoud
Free planYesYes
Open sourceNot publishedNot published
Runs onAndroid, API, iPhone, Linux, Mac, Self-hosted, WindowsAndroid, API, Linux, Mac, Web, Windows
Lowest paid planFree or on requestFree or on request
Plans published11
MakerNot publishedNot published
Websiteopenal-soft.orgsolhsa.com
On game audio middleware#6 of 24#10 of 24

OpenAL Soft: what it does well

  • Free, LGPL-licensed software
  • Supports spatial audio and environmental effects
  • Offers multiple output formats and backends
  • Supports streaming, multichannel buffers and capture

What to know first

  • Building requires CMake 3.13 or newer
  • Autotools is not supported
  • Latest listed release is version 1.25.2

SoLoud: what it does well

  • Free license permits commercial use with conditions.
  • Supports 3D positional audio and up to eight speakers.
  • Includes filters, mixing busses, and gapless looping.
  • Runs on Windows, Linux, macOS, Android, and web.
  • Provides a C API DLL for several environments.

What to know first

  • The project says it lacks artist tools.
  • Engine integration is described as limited.
  • It may not suit multi-million-budget console games.
  • Commercial-library support is not included.

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