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Ocelot vs SDL2-GNUBoy

Both stand on game boy emulators. Which one you can start free with, which one lets you read the code, and what each costs once you pay.

Ocelot

Free plan APISelf-hosted

Choose Ocelot if you need a free, self-hosted gateway for HTTP(S) microservices built on ASP.NET Core, with routing, authentication, and service discovery options. Look elsewhere if direct GraphQL support is required; the project points to GraphQL for .NET for integration.

Visit Ocelot

SDL2-GNUBoy

Free plan LinuxMacWindows

SDL2-GNUBoy supports both Game Boy systems and a range of controls and display options. Mac and Linux users need to build it themselves, and the project notes a test-ROM failure.

Visit SDL2-GNUBoy

The facts

OcelotSDL2-GNUBoy
Free planYesYes
Open sourceNot publishedNot published
Runs onAPI, Self-hostedLinux, Mac, Windows
Lowest paid planFree or on requestNot published
Plans published1None
MakerNot publishedNot published
Websitegithub.comgithub.com
On game boy emulators#12 of 23#16 of 23

Ocelot: what it does well

  • Free and MIT-licensed.
  • Supports static and dynamic routes.
  • Includes caching, load balancing, and rate limiting.
  • Service discovery supports Consul, Kubernetes, Eureka, and Azure Service Fabric.
  • Supports WebSocket and secure WebSocket connections.

What to know first

  • Does not directly support GraphQL.
  • Requires deployment as an ASP.NET Core application.

SDL2-GNUBoy: what it does well

  • Supports Game Boy and Game Boy Color.
  • Accepts keyboard and gamepad input, including rumble.
  • Offers fullscreen mode and integer scaling.
  • Licensed under GNU GPLv2.
  • Link cable emulation is listed for *nix.

What to know first

  • Packaged releases are currently only for Windows.
  • Mac and Linux users must build from source.
  • Building requires SDL2; Linux also requires GCC.
  • README records one CPU instruction failure in a test ROM run.

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