Side by side
Ocelot vs SDL2-GNUBoy
Both stand on game boy emulators. Which one you can start free with, which one lets you read the code, and what each costs once you pay.
Free plan APISelf-hosted
Choose Ocelot if you need a free, self-hosted gateway for HTTP(S) microservices built on ASP.NET Core, with routing, authentication, and service discovery options. Look elsewhere if direct GraphQL support is required; the project points to GraphQL for .NET for integration.
Visit Ocelot Free plan LinuxMacWindows
SDL2-GNUBoy supports both Game Boy systems and a range of controls and display options. Mac and Linux users need to build it themselves, and the project notes a test-ROM failure.
Visit SDL2-GNUBoyThe facts
| Ocelot | SDL2-GNUBoy | |
|---|---|---|
| Free plan | Yes | Yes |
| Open source | Not published | Not published |
| Runs on | API, Self-hosted | Linux, Mac, Windows |
| Lowest paid plan | Free or on request | Not published |
| Plans published | 1 | None |
| Maker | Not published | Not published |
| Website | github.com | github.com |
| On game boy emulators | #12 of 23 | #16 of 23 |
Ocelot: what it does well
- Free and MIT-licensed.
- Supports static and dynamic routes.
- Includes caching, load balancing, and rate limiting.
- Service discovery supports Consul, Kubernetes, Eureka, and Azure Service Fabric.
- Supports WebSocket and secure WebSocket connections.
What to know first
- Does not directly support GraphQL.
- Requires deployment as an ASP.NET Core application.
SDL2-GNUBoy: what it does well
- Supports Game Boy and Game Boy Color.
- Accepts keyboard and gamepad input, including rumble.
- Offers fullscreen mode and integer scaling.
- Licensed under GNU GPLv2.
- Link cable emulation is listed for *nix.
What to know first
- Packaged releases are currently only for Windows.
- Mac and Linux users must build from source.
- Building requires SDL2; Linux also requires GCC.
- README records one CPU instruction failure in a test ROM run.
Alternatives to Ocelot Alternatives to SDL2-GNUBoy The whole list