Side by side
MetaHuman Animator vs OpenPose
Both stand on motion capture software. Which one you can start free with, which one lets you read the code, and what each costs once you pay.
Free plan Windows
Visit MetaHuman Animator Free plan LinuxMacWindows
OpenPose covers body, facial, and hand tracking with real-time output and multiple export formats. Its free plan and broad listed platform support provide a starting point, while character retargeting is unavailable and other pricing requires inquiry.
Visit OpenPoseThe facts
| MetaHuman Animator | OpenPose | |
|---|---|---|
| Free plan | Yes | Yes |
| Open source | Not published | Not published |
| Runs on | Windows | Linux, Mac, Windows |
| Lowest paid plan | Not published | Not published |
| Plans published | None | None |
| Maker | Not published | Not published |
| Website | unrealengine.com | github.com |
| On motion capture software | #35 of 63 | #31 of 63 |
MetaHuman Animator: what it does well
OpenPose: what it does well
- Tracks body, face, and hands
- Real-time output
- Supports Ubuntu, Windows, and macOS
- Exports JSON, XML, and YML
- Free plan available
What to know first
- Character retargeting is not supported
- Pricing beyond free plan is on request
Alternatives to MetaHuman Animator Alternatives to OpenPose The whole list