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Lönn vs Ogmo Editor

Both stand on game level editors. Which one you can start free with, which one lets you read the code, and what each costs once you pay.

Lönn

Free plan LinuxMacWindows

Choose Lönn if you are making Celeste maps and want a free visual editor with tools for rooms, tiles, objects, and layers. Look elsewhere if your workflow depends on saving every part of an original Celeste map back, or if you need a project developed by the Celeste team.

Visit Lönn

Ogmo Editor

Free plan LinuxMacWindows

OGMO Editor provides a project-based workflow for building 2D levels and exporting their authored content as JSON. It is free across personal and commercial projects, with an online manual and community discussion area.

Visit Ogmo Editor

The facts

LönnOgmo Editor
Free planYesYes
Open sourceNot publishedNot published
Runs onLinux, Mac, WindowsLinux, Mac, Windows
Lowest paid planNot publishedFree or on request
Plans publishedNone1
MakerNot publishedNot published
Websitegithub.comogmo-editor-3.github.io
On game level editors#18 of 28#14 of 28

Lönn: what it does well

  • Edits existing Celeste map binaries and creates new maps.
  • Includes tools for tiles, brushes, layers, and stylegrounds.
  • Places rooms and game objects.
  • Runs on Linux, macOS, and Windows.
  • Free to use.

What to know first

  • Cannot save 100% of original Celeste maps back.
  • Other operating systems require LÖVE 11.3 or later.
  • Mod content requires compatible plugins added to the mods.
  • It is an unofficial fan project, separate from the Celeste development team.

Ogmo Editor: what it does well

  • Free for personal and commercial projects.
  • MIT-licensed and open source.
  • Supports tile, decal, entity, and grid layers.
  • Exports edited levels as JSON.
  • Runs on Linux, macOS, and Windows.

What to know first

  • The listed level dimensions are 2D.
  • No free trial is offered.

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