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Hiro vs s&box

Both stand on game leaderboard software. Which one you can start free with, which one lets you read the code, and what each costs once you pay.

Hiro

Paid AndroidAPIiPhone+5

Hiro provides a broad set of game systems across multiple client options, with offline cached-data support in the Unity SDK. Its Nakama requirement and undisclosed per-developer price are important planning considerations.

Visit Hiro

s&box

Paid LinuxWindows

s&box combines a Source 2 editor, built-in networking, and community publishing. Its preview status and standalone requirements matter if you plan releases beyond the platform.

Visit s&box

The facts

Hiros&box
Free planNoNo
Open sourceNot publishedNot published
Runs onAndroid, API, iPhone, Linux, Mac, Self-hosted, Web, WindowsLinux, Windows
Lowest paid planFree or on requests&box: $10, paid once
Plans published11
MakerNot publishedNot published
Websiteheroiclabs.comsbox.game
On game leaderboard software#33 of 37#37 of 37

Hiro: what it does well

  • Economy, social, and LiveOps features
  • Client options for Unity, Unreal, web, and Godot
  • Unity SDK supports offline cached data
  • Dedicated engineering support is available
  • Documented integrations include Firebase and Unity Purchasing

What to know first

  • Requires a Nakama server
  • Hiro is available exclusively from Heroic Labs
  • Some third-party packages are not included

s&box: what it does well

  • Scene editing with C# and .NET 10
  • Code hotloading applies changes quickly
  • Built-in lobbies and dedicated servers
  • Publish to platform or Steam
  • Play Fund and cosmetic earnings

What to know first

  • No free plan
  • Standalone release is still in preview
  • Standalone needs Valve approval and Facepunch license
  • macOS is only coming soon

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