Side by side
Hiro vs s&box
Both stand on game leaderboard software. Which one you can start free with, which one lets you read the code, and what each costs once you pay.
Paid AndroidAPIiPhone+5
Hiro provides a broad set of game systems across multiple client options, with offline cached-data support in the Unity SDK. Its Nakama requirement and undisclosed per-developer price are important planning considerations.
Visit Hiro Paid LinuxWindows
s&box combines a Source 2 editor, built-in networking, and community publishing. Its preview status and standalone requirements matter if you plan releases beyond the platform.
Visit s&boxThe facts
| Hiro | s&box | |
|---|---|---|
| Free plan | No | No |
| Open source | Not published | Not published |
| Runs on | Android, API, iPhone, Linux, Mac, Self-hosted, Web, Windows | Linux, Windows |
| Lowest paid plan | Free or on request | s&box: $10, paid once |
| Plans published | 1 | 1 |
| Maker | Not published | Not published |
| Website | heroiclabs.com | sbox.game |
| On game leaderboard software | #33 of 37 | #37 of 37 |
Hiro: what it does well
- Economy, social, and LiveOps features
- Client options for Unity, Unreal, web, and Godot
- Unity SDK supports offline cached data
- Dedicated engineering support is available
- Documented integrations include Firebase and Unity Purchasing
What to know first
- Requires a Nakama server
- Hiro is available exclusively from Heroic Labs
- Some third-party packages are not included
s&box: what it does well
- Scene editing with C# and .NET 10
- Code hotloading applies changes quickly
- Built-in lobbies and dedicated servers
- Publish to platform or Steam
- Play Fund and cosmetic earnings
What to know first
- No free plan
- Standalone release is still in preview
- Standalone needs Valve approval and Facepunch license
- macOS is only coming soon