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Hiro

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Hiro's own site

What Hiro is

Hiro is a client-server library built on Nakama for adding economy, social, and LiveOps systems to games. Economy features include rewards, virtual stores, rewarded video ads, inventory, virtual wallets, and reward buckets. Game teams can also use store bundles, personalization, experiments, and scheduled live events. Social tools include event leaderboards, player donations, and teams or guilds built on Nakama Groups. Hiro requires a Nakama server. Client options include a C# library for Unity, a C++/Unreal plugin, a TypeScript package for web games, a Godot GDScript asset, and a server package. The Unity SDK can use cached data for achievements, energy, inventory, and events while offline, then synchronize when connectivity returns. Documented integrations include Facebook, Google, Apple, Satori, Firebase, GameAnalytics, Smartlook, and Unity Purchasing. Heroic Labs provides server binaries, client SDKs, a project license key, and dedicated engineering support; Hiro is available exclusively from Heroic Labs. Heroic Labs says Heroic Cloud data is encrypted at rest, connections use TLS 1.2 or higher, and the service is SOC 2 Type II compliant.

Who it suits

Hiro is intended for game teams that want standardized economy, social, and LiveOps systems while focusing more on core gameplay. It suits teams able to run the required Nakama server and use one of its listed client options.

What it does well

  • Economy, social, and LiveOps features
  • Client options for Unity, Unreal, web, and Godot
  • Unity SDK supports offline cached data
  • Dedicated engineering support is available
  • Documented integrations include Firebase and Unity Purchasing

What to know first

  • Requires a Nakama server
  • Hiro is available exclusively from Heroic Labs
  • Some third-party packages are not included

Limits

Hiro has no free plan. The annual license is billed per developer, and its price is available on request.

Plans

PlanBilled and limitsPrice
Hiro annual licenseAnnual license; simple per-developer price, amount not stated · Per developerOn request

As heroiclabs.com lists them, read 7 Oct 2026. The maker's own page has the final word.

Getting started

  1. Open the Hiro website
  2. Choose the annual license billed per developer
  3. Obtain a project license key from Heroic Labs
  4. Set up the required Nakama server
  5. Install the client package for Unity, Unreal, web, or Godot
  6. Add the server package and documented integrations as needed

Verdict

Hiro provides a broad set of game systems across multiple client options, with offline cached-data support in the Unity SDK. Its Nakama requirement and undisclosed per-developer price are important planning considerations.

Questions

What platforms does Hiro support?

Hiro lists Android, iOS, Linux, macOS, Windows, web, API, and self-hosted platforms. Client options include Unity, Unreal, web games, and Godot.

Does Hiro require Nakama?

Yes. Hiro is built on Nakama and requires a Nakama server to work.

What does the annual license cost?

The annual license is billed per developer, but pricing is available on request.

Does Hiro offer a free plan?

No, Hiro is a paid product with no free plan.

Which integrations are documented?

Documented integrations include Facebook, Google, Apple, Satori, Firebase, GameAnalytics, Smartlook, and Unity Purchasing.

Can Hiro work offline?

The Unity SDK can use cached data for achievements, energy, inventory, and events, then synchronize when connectivity returns.

Facts from Hiro's own pages

Audience
Heroic Labs presents Hiro as a toolkit for game teams seeking to add standardized metagame systems and spend more time on core gameplay. · heroiclabs.com, 7 Oct 2026
Availability and support
Hiro is available exclusively from Heroic Labs, which provides server binaries, client SDKs, a project license key, and access to dedicated engineering support. · heroiclabs.com, 7 Oct 2026
Backend requirement
Hiro requires Nakama server to work. · heroiclabs.com, 7 Oct 2026
Client platforms
The site lists a C# library for Unity, a C++/Unreal plugin, a TypeScript package for web games, a Godot GDScript asset, and a server package. · heroiclabs.com, 7 Oct 2026
Compatibility
Hiro is described as backwards compatible, with library updates available separately from the game backend during the annual license period. · heroiclabs.com, 7 Oct 2026
Economy
Features include rewards, virtual stores, rewarded video ads, inventory, virtual wallets, and reward buckets. · heroiclabs.com, 7 Oct 2026
Founded
2015 · heroiclabs.com, 28 Sept 2026
Integrations
Documented integrations include Facebook, Google, Apple, Satori, Firebase, GameAnalytics, Smartlook, and Unity Purchasing. · heroiclabs.com, 7 Oct 2026
LiveOps
Hiro supports store bundles, personalization, experiments, and scheduled live events. · heroiclabs.com, 7 Oct 2026
Offline support
The Unity SDK can keep achievements, energy, inventory, and events working from cached data while offline and synchronize when connectivity returns. · heroiclabs.com, 7 Oct 2026
Product
Hiro is a client-server library built on Nakama for adding economy, social, and LiveOps features to games. · heroiclabs.com, 7 Oct 2026
Security
Heroic Labs states that Heroic Cloud data is encrypted at rest, connections use TLS 1.2 or higher, and the service is SOC 2 Type II compliant. · heroiclabs.com, 7 Oct 2026
Social
Social features include event leaderboards, player donations, and teams or guilds built on Nakama Groups. · heroiclabs.com, 7 Oct 2026
Third-party packages
Hiro does not include required third-party packages such as the Facebook Unity SDK, and unused integration scripts can be deleted to resolve import compilation errors. · heroiclabs.com, 7 Oct 2026

Where Hiro stands on Freedom251

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