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GameTools vs PikoPixel

Both stand on pixel art software. Which one you can start free with, which one lets you read the code, and what each costs once you pay.

GameTools

Free plan Web

GameTools combines browser-based art editors with broad import and export support while keeping creative files on the local disk. The free tier is limited, and Premium costs $9.99 a month.

Visit GameTools

PikoPixel

Free plan LinuxMac

Choose PikoPixel if you want a free, open-source pixel-art editor with layers, unlimited undo, and upscaled export. Check the platform requirements before downloading, particularly the Mac OS X version requirement or Linux and BSD framework needs.

Visit PikoPixel

The facts

GameToolsPikoPixel
Free planYesYes
Open sourceNot publishedNot published
Runs onWebLinux, Mac
Lowest paid planPremium: $9.99 a monthFree or on request
Plans published21
MakerNot publishedNot published
Websiteeggametools.comtwilightedge.com
On pixel art software#20 of 70#24 of 70

GameTools: what it does well

  • Multiple editors for 2D game assets
  • Real-time WebGL2 shader preview
  • Client-side creative-file handling
  • Free tools need no account
  • Commercial project use without restrictions

What to know first

  • Free plan has file and editing limits
  • Premium costs $9.99 a month
  • Firefox and Safari lack direct folder access
  • Best support is in Chromium browsers

PikoPixel: what it does well

  • Free and open source under the GNU Affero General Public License version 3.
  • Supports multiple layers and unlimited undo.
  • Exports upscaled images.
  • Offers linear, gamma-correct color blending.
  • Runs on Mac OS X, Linux, and BSD.

What to know first

  • The Mac version requires Mac OS X 10.4 Tiger or later.
  • The Mac download is a PPC/Intel disk image.
  • Linux and BSD use the GNUstep framework.

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