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ES-DE Frontend vs RomM

Both stand on game launchers. Which one you can start free with, which one lets you read the code, and what each costs once you pay.

ES-DE Frontend

Free plan Open source AndroidLinuxMac+1

ES-DE brings browsing, launching, metadata scraping, and theme customization together for a multi-platform game collection. Desktop editions are free and open source, while the Android edition is paid and has a stated minimum device requirement.

Visit ES-DE Frontend

RomM

Free plan Open source AndroidAPIiPhone+5

RomM combines collection management, metadata enrichment, and several ways to play or connect a library. Its self-hosted approach and broad platform coverage are useful to emulator players, while the iOS app is community-made.

Visit RomM

The facts

ES-DE FrontendRomM
Free planYesYes
Open sourceYesYes
Runs onAndroid, Linux, Mac, WindowsAndroid, API, iPhone, Linux, Mac, Self-hosted, Web, Windows
Lowest paid planAndroid (Samsung Galaxy Store): $6.50, paid onceHostinger hosted deployment: $6.49 a month
Plans published43
MakerNot publishedNot published
Websitees-de.orgromm.app
On game launchers#2 of 68#1 of 68

ES-DE Frontend: what it does well

  • Supports over 150 game systems.
  • Preconfigured for a large emulator selection.
  • Scrapes images, videos, and manuals.
  • Offers full controller navigation.
  • Desktop releases are open source and free.

What to know first

  • Android release is paid; no price is listed.
  • Android release is partially closed source.
  • Android requires 64-bit Android 10 or later.

RomM: what it does well

  • Supports more than 400 platforms.
  • Browser play works through EmulatorJS and Ruffle.
  • Syncs saves and states with conflict resolution.
  • Includes a built-in patcher for hacks and translations.
  • Lists no tracking or paid features.

What to know first

  • The native iOS app is a community project.
  • The team does not regularly review community project source code.
  • Setup help and discussion are directed to Discord.

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