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EmulatorJS vs gbajs3

Both stand on game boy advance emulators. Which one you can start free with, which one lets you read the code, and what each costs once you pay.

EmulatorJS

Free plan AndroidiPhoneSelf-hosted+1

EmulatorJS is aimed at website embedding rather than use as a standalone emulator site. Check the supported-systems documentation and browser-serving requirements before setting it up.

Visit EmulatorJS

gbajs3

Free plan Self-hostedWeb

gbajs3 pairs browser-based play with two cores and desktop and mobile controls. Check which core provides the features you need, and note that the releases page lists no releases.

Visit gbajs3

The facts

EmulatorJSgbajs3
Free planYesYes
Open sourceNot publishedNot published
Runs onAndroid, iPhone, Self-hosted, WebSelf-hosted, Web
Lowest paid planFree or on requestFree or on request
Plans published11
MakerNot publishedNot published
Websiteemulatorjs.orggithub.com
On game boy advance emulators#5 of 29#9 of 29

EmulatorJS: what it does well

  • Free and open source.
  • Code generator creates embeddable code.
  • Supports multiple languages and customization.
  • Public CDN has stable, latest, and nightly paths.

What to know first

  • Requires serving pages through a web server.
  • Does not provide a Docker container.
  • Threaded cores require specific response headers.
  • Supported-systems list may be out of date.

gbajs3: what it does well

  • Two interchangeable emulation cores.
  • Keyboard bindings can be remapped.
  • Mobile controls and offline PWA support are listed.
  • Both cores support a realtime clock.

What to know first

  • Save states and cheats work only with mGBA.
  • Debugger is available only with the gbajs core.
  • GitHub releases page lists no releases.
  • Server and debugger enhancements remain unfinished.

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