Side by side
Edgegap vs GameCTL
Both stand on game server orchestration software. Which one you can start free with, which one lets you read the code, and what each costs once you pay.
Free trial AndroidAPIiPhone+4
Edgegap offers deployment, hosting and matchmaking options for multiplayer games, with trials and usage-based Edge Cloud billing. Check container runtime and relay limitations against the needs of your game.
Visit Edgegap Paid APILinuxSelf-hosted+1
Visit GameCTL The facts
| Edgegap | GameCTL | |
|---|---|---|
| Free plan | A free trial | Not published |
| Open source | No | Not published |
| Runs on | Android, API, iPhone, Linux, Mac, Web, Windows | API, Linux, Self-hosted, Web |
| Lowest paid plan | Private Fleet: $0.03 a month | Not published |
| Plans published | 19 | None |
| Maker | Not published | Not published |
| Website | edgegap.com | gamectl.cc |
| On game server orchestration software | #13 of 23 | #17 of 23 |
Edgegap: what it does well
- Regionless hosting spans more than 615 locations.
- No SDK is required for regionless deployments.
- Hybrid orchestration can use a Private Fleet.
- Integrates with Unity, Unreal Engine and Godot.
- Game server hosting trial requires no credit card.
What to know first
- Edge Cloud containers run for at most 24 consecutive hours.
- Distributed Relays include no compute.
- Game server trial deployments have a 60-minute uptime cap.
GameCTL: what it does well
Alternatives to Edgegap Alternatives to GameCTL The whole list
