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Doom Builder X vs Remere's Map Editor

Both stand on game level editors. Which one you can start free with, which one lets you read the code, and what each costs once you pay.

Doom Builder X

Free plan Windows

Doom Builder X provides a focused Windows toolkit for Doom 2 mapping, including geometry, textures, 3D viewing, and testing. Users on other operating systems or relying on unstable GZDoom plugin compatibility may face limits.

Visit Doom Builder X

Remere's Map Editor

Free plan LinuxMacWindows

Remere's Map Editor provides map-building tools for OpenTibia, including scripting and zone export in version 4.0. Check the release version and build requirements that fit your setup.

Visit Remere's Map Editor

The facts

Doom Builder XRemere's Map Editor
Free planYesYes
Open sourceNot publishedNot published
Runs onWindowsLinux, Mac, Windows
Lowest paid planNot publishedFree or on request
Plans publishedNone1
MakerNot publishedNot published
Websitegithub.comremeresmapeditor.com
On game level editors#21 of 28#17 of 28

Doom Builder X: what it does well

  • Free Doom 2 map editor
  • Includes 2D and 3D editing modes
  • Supports UDMF properties and Eternity resources
  • Provides texture browsing and map testing
  • Offers multiple editing plugins

What to know first

  • No direct Linux or Mac support
  • Some GZDoom plugin compatibility is unstable
  • Requires legacy .NET, DirectX, and SlimDX components

Remere's Map Editor: what it does well

  • Imports and exports zones.
  • Version 4.0 includes Lua scripting.
  • Exports minimaps for selected areas.
  • Supports Linux, macOS, and Windows.

What to know first

  • Building requires wxWidgets 3.0 or later and Boost 1.55.0 or later.
  • Version 3.X uses a separate download link.
  • Windows x64 v3.6 does not support .otgz maps.
  • Redistribution is allowed only in unmodified form.

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