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Backtrace vs Gua

Both stand on game testing software. Which one you can start free with, which one lets you read the code, and what each costs once you pay.

Backtrace

Free plan AndroidiPhoneLinux+4

Backtrace combines error reporting, search, and debugging tools with several deployment options. The free plan has limits on users, retention, and storage, while Standard plans are priced per user per year.

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Gua

Free plan APILinuxMac+2

Gua offers semantic UI automation, visual comparisons, recording and diagnostics for supported Godot and Unity projects. Its browser and Unity limits, along with default screenshot restrictions, are important to account for.

Visit Gua

The facts

BacktraceGua
Free planYesYes
Open sourceNot publishedNot published
Runs onAndroid, iPhone, Linux, Mac, Self-hosted, Web, WindowsAPI, Linux, Mac, Web, Windows
Lowest paid planStandard — Mobile: $600 per user a yearNot published
Plans published5None
MakerNot publishedNot published
Websitebacktrace.iogua.orizika.com
On game testing software#3 of 18#7 of 18

Backtrace: what it does well

  • Searches error data and custom attributes
  • Scrubs personal information from submitted dumps
  • Offers on-premises and hosted deployment options
  • Separate retention schedules for dump files and metadata
  • Free plan allows up to 25k monthly errors

What to know first

  • Free Developer plan is limited to one developer
  • Free plan retains data for one month
  • Standard pricing starts at $600 a year per user

Gua: what it does well

  • Open-source and free.
  • Supports Godot and Unity.
  • Tests can wait for UI conditions without fixed delays.
  • Records semantic actions for replay.
  • Failure artifacts can include logs and UI diffs.

What to know first

  • Player mode denies screenshots by default.
  • WebMCP requires an experimental browser API.
  • Unity support excludes IL2CPP, IMGUI and EditorWindow automation.

Alternatives to Backtrace Alternatives to Gua The whole list