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Backlog.rip vs Backlog Zero

Both stand on game backlog trackers. Which one you can start free with, which one lets you read the code, and what each costs once you pay.

Backlog.rip

Free plan Web

Backlog.rip combines library organization, progress tracking, and Steam sync with cloud backup on its free plan. Check the achievement-sync status and the project's stated licensing terms if those matter to your use.

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Backlog Zero

Free plan MacWindows

Backlog Zero combines cross-platform library organization with backlog tracking, wishlist price checks, and exports. It is free and keeps library data local, but some features need an internet connection and Xbox imports have a stated history-based limit.

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The facts

Backlog.ripBacklog Zero
Free planYesYes
Open sourceNot publishedNot published
Runs onWebMac, Windows
Lowest paid planFree or on requestFree or on request
Plans published21
MakerNot publishedNot published
Websitebacklog.ripbacklogzero.app
On game backlog trackers#6 of 21#2 of 21

Backlog.rip: what it does well

  • Unlimited games on the free plan
  • Steam sync includes owned free games
  • Cloud backups and multi-device sync
  • Public lists can be browsed and shared
  • No cookies or trackers, according to the homepage

What to know first

  • Steam Achievements are under maintenance on free
  • Project license is undecided; use or distribution requires permission

Backlog Zero: what it does well

  • Free, with all features included and no account.
  • Stores library data locally and supports offline use.
  • Exports libraries as JSON or CSV.
  • Tracks prices and alerts through gg.deals.

What to know first

  • Price checks require an internet connection.
  • Cover-art fetching and platform sync require internet.
  • Xbox imports omit games never launched; add those manually.

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