Side by side
AFL++ vs ZModManager
Both stand on mod managers. Which one you can start free with, which one lets you read the code, and what each costs once you pay.
Free plan AndroidLinuxMac+2
AFL++ offers multiple instrumentation modes and target types, with free use under AGPL terms. Consider its hardware demands, macOS limitations, and license obligations before choosing a workflow.
Visit AFL++ Free plan Windows
ZModManager focuses on Unity mod organization and injection, with profiles and automated compatibility handling. Its Windows-only support and manual import workflow define the setup.
Visit ZModManagerThe facts
| AFL++ | ZModManager | |
|---|---|---|
| Free plan | Yes | Yes |
| Open source | Not published | Not published |
| Runs on | Android, Linux, Mac, Self-hosted, Windows | Windows |
| Lowest paid plan | Commercial license: €20,000 a year | Free or on request |
| Plans published | 2 | 1 |
| Maker | AFL++ | Not published |
| Website | github.com | zlogic.eu |
| On mod managers | #35 of 78 | #49 of 78 |
AFL++: what it does well
- Supports source-available and binary-only targets.
- Documents fuzzing for network services and GUI programs.
- Docker image supports x86_64 and arm64.
- Coverage-guided mutation checks for new execution paths.
What to know first
- Fuzzing can consume substantial memory or disk.
- Some listed modes do not work on macOS.
- Linux installation recommends LLVM 18 or newer.
- Modified network services have AGPL source-offer obligations.
ZModManager: what it does well
- Supports Unity Mono and IL2CPP runtimes
- Separate profiles for different games
- Detects and warns about incompatible mods
- Can disable incompatible mods automatically
- Free forever with no ads or telemetry
What to know first
- Windows-only platform support
- Mods require manual import
- Native DLL mods have framework limitations
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