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Wicked Engine

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Wicked Engine's own site

What Wicked Engine is

Wicked Engine is a free, open-source 3D engine for creating, editing, and learning with interactive graphics. It can operate as a C++ framework, a standalone 3D editor, a Lua scripting environment, or a learning tool. The editor works offline, letting you modify models and run scripts without an internet connection. Listed rendering capabilities include physically based materials, real-time lighting, ray tracing, terrain generation, and high-quality effects. VRM characters are supported, with a link to VRoid Studio for creating them. The editor imports OBJ, FBX, GLTF, GLB, VRM, VRMA, and PLY files and saves them as WISCENE. Rendering defaults are DirectX 12 on Windows, Vulkan on Linux, and Metal on Apple systems. Official releases are distributed through Steam with auto-update, while portable releases are available through Itch. Development builds require GitHub sign-in to download artifacts. C++ and Lua are supported, along with multiplayer tools, mobile export, and console export. Targets include Windows, Linux, macOS, iOS, Xbox Series X|S, and PlayStation 5.

Who it suits

It suits developers, educators, and learners needing a free 3D engine with C++ or Lua workflows. Its offline editor and broad model-format support also fit users managing assets locally.

What it does well

  • Free plan listed at 0.00 USD
  • Offline model editing and script execution
  • Supports C++ and Lua development
  • Imports many common 3D model formats
  • Includes mobile and console export

What to know first

  • Development build downloads require GitHub sign-in
  • Console extension files are private
  • No free trial is offered

Plans

PlanBilled and limitsPrice
FreeWindows · Linux · Mac OS · iOS developmentFree
SupporterSupports further development · exclusive contentOn request

As wickedengine.net lists them, read 12 Oct 2026. The maker's own page has the final word.

Verdict

Wicked Engine combines an offline editor with modern rendering features, multiple scripting options, and broad platform targets. Its private console extensions and GitHub requirement for development artifacts are important considerations.

Facts from Wicked Engine's own pages

Characters
The site describes support for VRM characters and links to VRoid Studio for character creation. · wickedengine.net, 12 Oct 2026
Development builds
The latest Wicked Editor development build is available for download but requires GitHub sign-in to download build artifacts. · wickedengine.net, 12 Oct 2026
Editor
The standalone editor can edit models and run scripts without an internet connection. · wickedengine.net, 12 Oct 2026
Graphics APIs
The default renderer is DirectX 12 on Windows, Vulkan on Linux, and Metal on Apple systems. · github.com, 12 Oct 2026
Languages
The product supports Lua scripting and C++ development. · wickedengine.net, 12 Oct 2026
Model formats
The editor supports importing OBJ, FBX, GLTF, GLB, VRM, VRMA, and PLY models, which can be saved as WISCENE. · github.com, 12 Oct 2026
Platform limitation
The GitHub README lists Xbox Series X|S and PlayStation 5 among platforms, but says required console-specific extension files are private. · github.com, 12 Oct 2026
Product
Wicked Engine is an open-source 3D engine with modern graphics, usable as a C++ framework, standalone 3D editor, Lua scripting environment, or learning tool. · wickedengine.net, 12 Oct 2026
Releases
Official releases are available through Steam with auto-update, and portable releases are available through Itch. · wickedengine.net, 12 Oct 2026
Rendering
The site lists physically based materials, real-time lighting, ray tracing, terrain generation, and high quality effects. · wickedengine.net, 12 Oct 2026
Security
The site describes the editor as requiring no internet connection; it makes no security or compliance certification claims on the pages opened. · wickedengine.net, 12 Oct 2026
Support
The project links to Discord chat and its GitHub source code; its GitHub README directs users to Discord or GitHub issues for help. · wickedengine.net, 12 Oct 2026

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