Freedom251 › Game Level Editors
Ultimate Doom Builder

What Ultimate Doom Builder is
Ultimate Doom Builder is a map editor for creating and editing levels for games based on Doom, Heretic, Hexen, and Strife. Its editing workspace covers both 2D and 3D views, with tools for shaping terrain and placing entities. The editor works best with ZDoom-family ports, while also supporting classic engines, making engine compatibility an important consideration when choosing a build or planning a map project.
The project offers a free plan at no cost, with no free trial. It supports Windows and Linux. For most users, the project recommends the 64-bit version because it has fewer limits on project size; a 32-bit build is available for older PCs. Windows requirements include Windows 7, 8, 10, or 11, Microsoft .NET Framework 4.7.2, and a graphics card that supports OpenGL 3.2. Linux building is experimental, and users may need to troubleshoot without developer support. The README documents a Flatpak build and installation route. For further guidance, users can consult the editor reference manual, Refmanual.chm; the project also links to an official forum thread and Git builds hosted by DRDTeam.org. The repository identifies the license as GPL-3.0.
Who it suits
Ultimate Doom Builder suits people making or editing maps for Doom, Heretic, Hexen, or Strife-based games who need 2D and 3D views, terrain tools, and entity placement. It is especially suited to users working with ZDoom-family ports, and Windows users whose systems meet the listed requirements.
What it does well
- Free plan costs nothing.
- Edits maps in both 2D and 3D.
- Includes terrain tools and entity placement.
- Supports ZDoom-family ports and classic engines.
- Offers x64 and x86 builds.
- Repository license is GPL-3.0.
What to know first
- Linux building is experimental.
- Linux users may need to troubleshoot without developer support.
- Windows requires .NET Framework 4.7.2 and OpenGL 3.2 support.
- The 32-bit build has more project-size limits than x64.
Limits
The free plan is listed as free. The project recommends x64 because it has fewer limits on project size; x86 is available for older PCs. Linux building is experimental and may require troubleshooting without developer support.
Plans
| Plan | Billed and limits | Price |
|---|---|---|
| Ultimate Doom Builder | 64-bit version recommended · 32-bit version for older PCs | Free |
As ultimatedoombuilder.github.io lists them, read 8 Oct 2026. The maker's own page has the final word.
Getting started
- Visit https://ultimatedoombuilder.github.io/.
- Choose the x64 build for most users, or x86 for an older PC.
- On Windows, confirm the system is Windows 7, 8, 10, or 11 and has .NET Framework 4.7.2 and OpenGL 3.2 support.
- On Linux, follow the documented Flatpak build and installation route; Linux support is experimental.
- Consult Refmanual.chm for more detailed editor information.
Verdict
Choose Ultimate Doom Builder if you need a free editor for maps in Doom, Heretic, Hexen, or Strife-based games, with 2D/3D editing and terrain and entity tools. Its broadest fit is with ZDoom-family ports. Look elsewhere if you need dependable Linux support, since Linux building is experimental and may require unsupported troubleshooting.
Questions
How much does Ultimate Doom Builder cost?
Its plan is listed as free, and the pricing model is free.
Is there a free trial?
No. The listed free trial is no; the product has a free plan.
Which platforms does it support?
The listed platforms are Linux and Windows. Linux building is described as experimental.
Which games and engines does it work with?
It edits maps for Doom, Heretic, Hexen, and Strife-based games. It works best with ZDoom-family ports and also supports classic engines.
Is Ultimate Doom Builder open source?
The GitHub repository identifies its license as GPL-3.0.
What are the Windows requirements?
The listed requirements are Windows 7, 8, 10, or 11, Microsoft .NET Framework 4.7.2, and a graphics card with OpenGL 3.2 support.
Facts from Ultimate Doom Builder's own pages
- 32-bit build
- The x86 version is available for compatibility with older PCs. · ultimatedoombuilder.github.io, 8 Oct 2026
- 64-bit build
- The project recommends the x64 version for most users because it has fewer limits on project size. · ultimatedoombuilder.github.io, 8 Oct 2026
- Documentation
- The README points users to the editor reference manual, Refmanual.chm, for more detailed information. · github.com, 8 Oct 2026
- Engine support
- It works best with ZDoom-family ports and also supports classic engines. · github.com, 8 Oct 2026
- Graphics requirement
- The README specifies a graphics card with OpenGL 3.2 support. · github.com, 8 Oct 2026
- Integrations
- The project links to an official forum thread and to Git builds hosted by DRDTeam.org. · github.com, 8 Oct 2026
- Latest release
- The official download page lists version R4332 dated 06 Oct 2026. · ultimatedoombuilder.github.io, 8 Oct 2026
- License
- The GitHub repository identifies the project license as GPL-3.0. · github.com, 8 Oct 2026
- Linux packaging
- The README documents building a Flatpak package and installing it with Flatpak. · github.com, 8 Oct 2026
- Linux support
- Linux building is described as experimental, and the developers say Linux users may have to troubleshoot without their support. · github.com, 8 Oct 2026
- Purpose
- Ultimate Doom Builder is a map editor for Doom, Heretic, Hexen, and Strife based games. · github.com, 8 Oct 2026
- Windows requirements
- The README lists Windows 7, 8, 10, or 11 and Microsoft .NET Framework 4.7.2 as requirements. · github.com, 8 Oct 2026
Where Ultimate Doom Builder stands on Freedom251
- Game Level Editors#26 of 28