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SpeedTree
by SpeedTree

What SpeedTree is
SpeedTree is a vegetation toolkit for games and film that combines procedural generators with manual art tools for creating and customizing plant models. SpeedTree 10 adds procedural edits, shape control, real-time trimming, a Cutout Editor, and physics-based vines. Games and Cinema libraries provide adaptable assets with seasonal variation, wind animation, and 8K PBR textures. SpeedTree integrates with the Unity Editor for direct export, a one-draw-call workflow, and SpeedTree lightweight wind. It also exports to most digital-content-creation applications and game engines, with formats including OBJ, FBX, USD, ST, STSDK, CGF, XML, and ABC. The Runtime SDK supports PC, console, mobile, and VR platforms. Windows, macOS, and Linux are supported, along with rigging and animation. SpeedTree Indie costs $19 a month, Pro costs $899 a year, and Library costs $999 a year. A limited-export 30-day trial is available.
Who it suits
SpeedTree suits game and film teams building vegetation assets, especially those using Unity or other DCC and game-engine pipelines across desktop and runtime platforms.
What it does well
- Procedural and manual vegetation modeling tools
- Unity Editor integration with direct export
- Libraries include seasonal and wind variations
- Exports to many DCC and engine formats
- Runtime SDK supports PC, console, mobile, and VR
What to know first
- No free plan is available
- Trial has limited exports
- License use is limited to two computers
- Created trees cannot be resold or redistributed
Limits
The trial lasts 30 days and has limited exports. Indie is for revenue under $100,000 and Pro is for revenue under $1 million; both require internet access. A license can be used on two computers only if you sign out of one before using the other.
Plans
| Plan | Billed and limits | Price |
|---|---|---|
| SpeedTree Indie | Monthly · Funding: revenue under 100k · Modeler · Library add-on optional · Internet access required · All Games and Cinema Exports | $19 a month |
| SpeedTree Pro | Yearly · Funding: revenue under 1 million · Modeler · Library add-on optional · Internet access required · All Games and Cinema Exports | $899 a year |
| SpeedTree Library | Year long subscription · Funding: revenue under 1 million · Add-on · Games or Cinema | $999 a year |
| SpeedTree Enterprise | Custom · Funding: revenue over 1 million · Modeler · Runtime SDK · Games + Cinema Library options · Node-locked or Floating · All Games and Cinema Exports | On request |
As unity.com lists them, read 12 Oct 2026. The maker's own page has the final word.
Getting started
- Download the SpeedTree Modeler to begin the limited-export, 30-day trial.
- Choose the Indie, Pro, Library, or Enterprise offering that fits your needs.
- Install SpeedTree on Windows, macOS, or Linux.
- Use the procedural generators or manual art tools to create vegetation models.
- Export through the Unity Editor or to a supported DCC application or game engine.
Verdict
SpeedTree provides modeling, libraries, export formats, and runtime support for vegetation production. Its paid plans and limited trial suit teams that need a dedicated toolkit rather than a free application.
Questions
Does SpeedTree have a free plan?
No. A limited-export, 30-day trial is available after downloading the SpeedTree Modeler.
Which platforms does SpeedTree support?
SpeedTree runs on Windows, macOS, and Linux. Its Runtime SDK supports PC, console, mobile, and VR platforms.
Does SpeedTree integrate with Unity?
Yes. It integrates with the Unity Editor for direct export, a one-draw-call workflow, and SpeedTree lightweight wind.
Can I resell trees created with SpeedTree?
No. SpeedTree's terms do not allow resale or redistribution of trees created with the software.
How many computers can use one license?
A license can be used on two computers if you sign out of one device before using the other.
Facts from SpeedTree's own pages
- Asset library
- The Games and Cinema libraries include adaptable assets with seasonal variation, wind animation, and 8K PBR textures. · unity.com, 12 Oct 2026
- Export formats
- The maker lists formats including OBJ, FBX, USD, ST, STSDK, CGF, XML, and ABC across its Games and Cinema pipelines. · unity.com, 12 Oct 2026
- Free plan
- No · unity.com, 21 Sept 2026
- Headquarters
- San Francisco, California, United States · unity.com, 4 Oct 2026
- License limit
- A license can be used on two computers if the user signs out of one device before using the other. · unity.com, 12 Oct 2026
- Other pipelines
- SpeedTree exports to most DCC applications and game engines, and the maker says no engine-specific modeler or license is needed. · unity.com, 12 Oct 2026
- Procedural modeling
- SpeedTree 10 includes procedural edits, a Cutout Editor, physics-based vines, shape control, and real-time trimming. · unity.com, 12 Oct 2026
- Purpose
- SpeedTree is a vegetation toolkit for games and film that creates and customizes vegetation models with procedural generators and manual art tools. · unity.com, 12 Oct 2026
- Resale restriction
- The maker states that its terms do not allow resale or redistribution of trees created with SpeedTree. · unity.com, 12 Oct 2026
- Runtime SDK
- The Runtime SDK supports PC, console, mobile, and VR platforms. · unity.com, 12 Oct 2026
- Security
- Unity says it regularly tests its services, securely stores and separates user assets, and does not store card information when handling payment transactions. · unity.com, 12 Oct 2026
- Support and learning
- The maker points users to documentation, tutorials, livestreams, and SpeedTree Discussions for help and learning. · unity.com, 12 Oct 2026
- Trial
- A free, limited-export, 30-day trial is available after downloading the SpeedTree Modeler. · unity.com, 12 Oct 2026
- Unity integration
- SpeedTree integrates with the Unity Editor for straight-to-Unity export, a one-draw-call workflow, and SpeedTree lightweight wind. · unity.com, 12 Oct 2026
Where SpeedTree stands on Freedom251
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