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Playtesting.games

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What Playtesting.games is

Playtesting.games helps mobile game studios gather player feedback during development. Studios can run single-session tests focused on onboarding, tutorials, first levels, or a game's overall feel. Multi-session playtests are intended to show how players perceive game mechanics and balance across D1–D7. Studios can also use their own Discord communities to test late-stage games and collect audio commentary, video, and face recordings. For those sessions, players begin recording in the app, play normally, and upload the test and any survey added to the platform. Analysis tools include analytics, video annotation and comments, video highlights, team comments, and automatic audio transcription. Community members can log installed games and hours played to support targeting by gaming behavior. The service lists Android and web platforms and runs in a cloud test environment, though its community packages are limited to Android games. Level 1 costs $295, paid once for five testers at 15 minutes each; Level 2 is $345, paid once for five at 30 minutes; Level 3 is $445, paid once for five at 45 minutes. Packages must be used within six months.

Who it suits

It suits mobile game studios seeking player feedback on early or late-stage games. Studios with Discord communities can use them for late-stage tests.

What it does well

  • Supports single-session and multi-session playtests.
  • Collects community audio commentary, video, and face recordings.
  • Provides video highlighting, comments, and transcription.
  • Tester targeting can use logged gaming behavior.
  • Bulk-buying discounts are available.

What to know first

  • There is no free plan.
  • Listed community packages are for Android games only.
  • Packages must be used within six months.
  • Face camera recording costs extra per tester.

Limits

Level 1, Level 2, and Level 3 each cover five testers with fixed session lengths. Community packages are for Android games and must be used within six months of purchase; front face camera recording costs an additional per-tester amount.

Plans

PlanBilled and limitsPrice
Level 15 testers · 15 minutes each · front face camera recording +$39 per tester · Android games only · use within 6 months$295, paid once
Level 25 testers · 30 minutes each · front face camera recording +$59 per tester · Android games only · use within 6 months$345, paid once
Level 35 testers · 45 minutes each · front face camera recording +$79 per tester · Android games only · use within 6 months$445, paid once

As playtesting.games lists them, read 7 Oct 2026. The maker's own page has the final word.

Getting started

  1. Open https://www.playtesting.games/
  2. Choose a Level 1, Level 2, or Level 3 one-time package
  3. Select front face camera recording as an added per-tester option if needed
  4. For community testing, invite your Discord community and have players start recording in the app
  5. Have players play normally and upload the session with any survey
  6. Review analytics, annotations, highlights, comments, and transcriptions in the platform

Verdict

Playtesting.games offers several ways to gather and review player feedback, from focused single sessions to multi-session tests. Check package duration and Android restrictions when planning a community test.

Questions

How much do the plans cost?

Level 1 costs $295, paid once, Level 2 costs $345, paid once, and Level 3 costs $445, paid once. Each covers five testers, with sessions of 15, 30, or 45 minutes respectively.

Is there a free plan?

No. Playtesting.games uses paid plans.

Which platforms are listed?

The service lists Android and web platforms, with Android as the target platform.

Can I test with my own community?

Yes. Studios can use their Discord community for late-stage tests that collect audio commentary, video, and face recordings.

What analysis tools are included?

The service lists analytics, video annotation, video commenting, highlights, team comments, and automatic audio transcription.

Who leads the company?

The About page lists Christian Sino as CEO and Alexandros Spyropoulos as CTO.

Facts from Playtesting.games's own pages

Analytics
The site describes a suite of analytics, video annotation, and video commenting tools for playtest analysis. · playtesting.games, 7 Oct 2026
Community testing
Studios can use their own Discord community to collect audio commentary, video, and face recordings on late-stage games. · playtesting.games, 7 Oct 2026
Company team
The About page lists Christian Sino as CEO and Alexandros Spyropoulos as CTO. · playtesting.games, 7 Oct 2026
Multi-session testing
Multi-session playtests are presented as a way to understand player perceptions of game mechanics and balance across D1–D7. · playtesting.games, 7 Oct 2026
Pricing limits
The listed community packages are available only for Android games, and the site says packages can be used within six months of purchase. · playtesting.games, 7 Oct 2026
Pricing options
The pricing page says bulk-buying discounts are available and testers can be used across multiple games. · playtesting.games, 7 Oct 2026
Product
The service enables feedback-driven development for mobile game studios. · playtesting.games, 7 Oct 2026
Review tools
The site lists video highlighting, team comments, and automatically generated audio transcription. · playtesting.games, 7 Oct 2026
Session flow
For own-community tests, users start recording through the app, play normally, and the app uploads the playtest with any survey added to the platform. · playtesting.games, 7 Oct 2026
Single-session testing
The tester community can be used for single-session tests of onboarding, tutorials, first levels, and the general feel of a game. · playtesting.games, 7 Oct 2026
Support
The site offers an on-demand UX report by games user researcher Steve Bromley. · playtesting.games, 7 Oct 2026
Target audience
The maker describes the product as enabling feedback-driven development for mobile game studios. · playtesting.games, 7 Oct 2026
Tester targeting
The site says community members can log installed games and hours played so targeting is based on gaming behavior. · playtesting.games, 7 Oct 2026

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