Freedom251 › TurboGrafx-16 Emulators
PC Engine for Analogue Pocket

What PC Engine for Analogue Pocket is
PC Engine for Analogue Pocket is a free PC Engine core for the Analogue Pocket, covering the `tg16_and_pce` console category. Install it with updater tools recommended by the maker, or copy the latest release ZIP manually to the Pocket’s SD card. Place ROMs in `/Assets/pce/common`; SuperGrafix games require the `.sgx` extension, while CD games are not supported. The core offers six-button controller support and adjustable turbo modes for the I and II buttons, with X and Y assigned as turbo controls by default. Enabling `Use Turbo Tap` allows four players or controllers through the Analogue Dock. Fixed video resolutions cover common PC Engine output modes, with support varying by mode. Options include extra sprites, raw RGB or composite palettes, master audio boost, and ADPCM channel boost. Each game receives its own save file and memory card, with new saves pre-initialized when needed. The project was ported from Gregory Estrade’s work and modified by srg320 and greyrogue.
Who it suits
It suits Analogue Pocket owners who want to run PC Engine or SuperGrafix ROMs. It also fits users needing multiplayer Dock support, turbo controls, and configurable video, audio, and save options.
What it does well
- Free plan available
- Supports four Dock controllers
- Six-button and turbo controls
- Per-game saves and memory cards
- Audio and graphics options
What to know first
- CD games are not supported
- Video support varies by mode
- Requires correct ROM folder placement
Getting started
- Open the project website and obtain the latest release ZIP
- Install through a maker-recommended updater tool or copy the ZIP contents manually
- Copy ROMs to `/Assets/pce/common` on the Analogue Pocket SD card
- Use the `.sgx` extension for SuperGrafix games
- Enable `Use Turbo Tap` when connecting up to four Dock controllers
Verdict
PC Engine for Analogue Pocket provides a configurable PC Engine core with multiplayer, controller, video, audio, and save features. Users must install it on an Analogue Pocket and follow the required ROM extensions and folder location.
Questions
How much does PC Engine for Analogue Pocket cost?
It is free, with a free plan.
Which games can it run?
It covers PC Engine and TurboGrafx-16 ROMs. CD games are not supported, and SuperGrafix files require the `.sgx` extension.
Where do ROMs go?
Place them in `/Assets/pce/common` on the Analogue Pocket SD card.
Can four players use the Analogue Dock?
Yes. Enable `Use Turbo Tap` to support four players or controllers through the Dock.
What license covers the source?
Source from the maker or MiSTer project is GPLv2 unless otherwise noted; the original FPGAPCE source is public domain.
Facts from PC Engine for Analogue Pocket's own pages
- Audio and graphics
- Options include extra sprites, raw RGB color, master audio boost, and ADPCM channel boost. · github.com, 5 Oct 2026
- Audio options
- Master Audio Boost and PCM Audio Boost options can raise master audio and ADPCM channel levels. · github.com, 9 Oct 2026
- CD games
- CD games are not currently supported; the README says support is planned for a future update. · github.com, 9 Oct 2026
- Controller options
- Some games support a six-button controller, enabled through Core Settings, though the README warns this can break games that do not support it. · github.com, 9 Oct 2026
- Dock controllers
- With `Use Turbo Tap` enabled, the core supports four players or controllers through the Analogue Dock. · github.com, 5 Oct 2026
- Dock support
- The core supports four players/controllers through the Analogue Dock when Use Turbo Tap is enabled. · github.com, 9 Oct 2026
- Installation
- The README recommends updater tools for automatic installation or manual installation by copying the Assets, Cores, and Platform folders to the SD card root. · github.com, 9 Oct 2026
- License
- The repository identifies GPL-2.0 as its license and says project and MiSTer source is GPLv2 unless otherwise noted. · github.com, 9 Oct 2026
- Maintainer
- The repository profile identifies agg23 as Adam Gastineau and lists Vancouver, Washington. · github.com, 9 Oct 2026
- Origin
- The core is ported from work originally developed by Gregory Estrade and was modified by srg320 and greyrogue. · github.com, 9 Oct 2026
- Origins
- The core was ported from work originally developed by Gregory Estrade and was heavily modified by srg320 and greyrogue. · github.com, 5 Oct 2026
- Purpose
- The project is a PC Engine core for the Analogue Pocket. · github.com, 9 Oct 2026
- ROM location
- ROMs should be placed in /Assets/pce/common. · github.com, 9 Oct 2026
- ROM setup
- ROMs should be placed in `/Assets/pce/common`, and SuperGrafix games must use the `.sgx` extension. · github.com, 5 Oct 2026
- Save files
- Each game gets its own save file and memory card, and newly created save files are pre-initialized for games that cannot initialize one themselves. · github.com, 9 Oct 2026
- SuperGrafx files
- SuperGrafix games must use the .sgx extension so the core can identify their hardware. · github.com, 9 Oct 2026
- Support
- The maker asks users to report issues to the repository and says port-related problems may be upstreamed as needed. · github.com, 5 Oct 2026
- Turbo controls
- The core offers adjustable turbo modes for the I and II buttons, with X and Y used as turbo buttons by default. · github.com, 9 Oct 2026
- Video
- The core offers fixed video resolutions covering common PC Engine output modes, though some are better supported than others. · github.com, 5 Oct 2026
- Video options
- Options include extra sprites to reduce flickering in some games and raw RGB or composite color palettes. · github.com, 9 Oct 2026
Where PC Engine for Analogue Pocket stands on Freedom251
- TurboGrafx-16 Emulators#23 of 33