Freedom251 › Motion Capture Software
MocapForAll

What MocapForAll is
MocapForAll is a Windows application that captures one person’s human motion with multiple webcams. A PC and at least two webcams are required; smartphones and tablets can act as cameras through Wi-Fi webcam apps. It supports full-body, hand, and face tracking, plus recording, although the maker says hand and face results are less accurate than dedicated equipment. Captured motion can be sent to other applications through VMT and VMC, with OSC and shared-memory output also listed. BVH and FBX export is available. Workflows named by the maker include Unreal Engine, Unity, Blender, VSeeFace, and VirtualMotionCapture. SteamVR full-body tracking needs Virtual Motion Tracker and a VR HMD and may have higher latency than typical VR devices. The maker describes uses in game and video character animation, indie development, and film production. The one-time plan costs $99, paid once; there is no free plan, but a trial is available.
Who it suits
It suits Windows users creating character animation or video with webcam-based full-body capture. It is also relevant to users who need hand tracking, recording, or motion output for the listed integrations.
What it does well
- Full-body tracking with recording
- Hand tracking supported
- Exports BVH and FBX files
- Works with multiple named applications
- Trial available without a free plan
What to know first
- Windows only
- Requires at least two webcams
- Tracks one person at a time
- Hand and face tracking less accurate than dedicated equipment
Limits
The free Steam demo limits data export. The BOOTH trial listing limits OSC sending to repeated 10-second stops and restarts, and limits BVH or FBX files to 300 frames.
Plans
| Plan | Billed and limits | Price |
|---|---|---|
| MocapForAll | One-time purchase; no monthly fee · Windows 10 · Paid version | $99, paid once |
As vrlab.akiya-souken.co.jp lists them, read 9 Oct 2026. The maker's own page has the final word.
Getting started
- Use a Windows 10 64-bit PC with at least 8 GB RAM and 2 GB storage
- Connect at least two webcams, or configure smartphones or tablets through Wi-Fi webcam apps
- Keep cameras fixed while recording
- Install the paid version or start the available trial
- Send captured motion through VMT, VMC, OSC, or shared memory
- Export recordings as BVH or FBX files
Verdict
MocapForAll combines webcam motion capture, recording, and several output formats in a Windows application. Buyers should account for its camera requirements, single-person limit, and stated tracking accuracy caveat.
Questions
How much does MocapForAll cost?
The listed plan costs $99, paid once as a one-time purchase with no monthly fee. Pricing is also listed from $99.
Is there a free plan or trial?
There is no free plan, but a trial is available.
What operating system does it require?
It is a Windows application. Steam lists Windows 10 with a 64-bit processor and operating system as minimum requirements.
What cameras are required?
A PC and at least two webcams are required. Smartphones and tablets can serve as webcams through Wi-Fi webcam apps.
Can it export motion files?
Yes. MocapForAll supports BVH and FBX export, although trial versions have export limits.
Does it integrate with other applications?
Captured motion can be sent through VMT and VMC; OSC and shared-memory output are also listed, with workflows for Unreal Engine, Unity, Blender, VSeeFace, and VirtualMotionCapture.
Facts from MocapForAll's own pages
- Camera placement
- The maker says cameras must remain fixed while recording. · vrlab.akiya-souken.co.jp, 9 Oct 2026
- Camera setup
- It requires a PC and at least two webcams; smartphones and tablets can serve as webcams through Wi-Fi webcam apps. · vrlab.akiya-souken.co.jp, 9 Oct 2026
- Hand and face capture
- Hand and face tracking are supported, though the maker says they are less accurate than dedicated equipment. · vrlab.akiya-souken.co.jp, 9 Oct 2026
- Headquarters
- Yao, Osaka, Japan · vrlab.akiya-souken.co.jp, 28 Sept 2026
- Integrations
- The product page says captured motion can be sent to other applications through VMT and VMC; Steam lists OSC and shared-memory output and confirms Unreal Engine, Unity, Blender, VSeeFace, and VirtualMotionCapture workflows. · store.steampowered.com, 9 Oct 2026
- Motion output
- It supports VMT and VMC protocols and can export BVH and FBX files. · vrlab.akiya-souken.co.jp, 9 Oct 2026
- Purpose
- MocapForAll is a Windows application that uses multiple webcams to capture human motion. · vrlab.akiya-souken.co.jp, 9 Oct 2026
- Realtime performance
- The maker reports about 17 FPS on a Surface Pro 7 and 30–60 FPS with a GTX 1080 Ti. · vrlab.akiya-souken.co.jp, 9 Oct 2026
- Security and compliance
- The product pages opened do not state security or compliance certifications. · vrlab.akiya-souken.co.jp, 9 Oct 2026
- Single-person tracking
- The maker says the application tracks one person at a time. · vrlab.akiya-souken.co.jp, 9 Oct 2026
- SteamVR
- SteamVR full-body tracking requires Virtual Motion Tracker and a VR HMD, and the maker notes higher latency than typical VR devices. · vrlab.akiya-souken.co.jp, 9 Oct 2026
- System requirements
- Steam lists Windows 10, a 64-bit processor and operating system, 8 GB RAM, and 2 GB storage minimum; its recommended configuration includes 16 GB RAM and a GTX 1080 Ti. · store.steampowered.com, 9 Oct 2026
- Trial limits
- The free Steam demo limits data export; the maker's BOOTH trial listing says OSC sending stops and restarts every 10 seconds and BVH or FBX files are limited to 300 frames. · akiya-souken.booth.pm, 9 Oct 2026
- Updates and support
- The maker says purchasers can download the latest version for free and directs users to Discord and Twitter for updates. · vrlab.akiya-souken.co.jp, 9 Oct 2026
- Uses
- The maker describes it for character animation in games and video, including low-budget indie development and film production. · vrlab.akiya-souken.co.jp, 9 Oct 2026
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