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LeagueCircuit

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What LeagueCircuit is

LeagueCircuit is an open-source platform for esports organizers to manage tournaments and for spectators to follow events. Organizers can use single or double elimination, round robin, Swiss, groups followed by knockout, or battle-royale points races. The homepage names PUBG, CS2, Valorant and Dota 2, while describing the platform as usable for any game. Scores, brackets and standings update live over encrypted WebSockets without a page refresh. Battle-royale events can calculate placement and kill points automatically, with per-lobby results and a running leaderboard. The platform also provides player scorecards, top-fragger charts, points-progression graphs and team rosters that can include captains, substitutes and coaches. Spectators can use shareable links without an account or installation. Tournament names, player names or nicknames, and results are visible to anyone with the unlisted tournament link. LeagueCircuit is free of charge, uses the MIT license and can be self-hosted; operators are responsible for independently run instances.

Who it suits

LeagueCircuit suits esports organizers who need tournament formats, live standings and team management, as well as spectators following events through a link. It may also suit organizers who want to self-host open-source software.

What it does well

  • Supports several tournament formats, including Swiss.
  • Updates scores and standings live.
  • Calculates battle-royale placement and kill points.
  • Spectators need no account or installation.
  • Free of charge under the MIT license.

What to know first

  • Tournament names, player names and results are visible by link.
  • Operators are responsible for independently run instances.
  • Service is provided as-is without warranty.

Plans

PlanBilled and limitsPrice
FreeService provided free of charge · open-source software under MIT licenseFree

As leaguecircuit.com lists them, read 2 Oct 2026. The maker's own page has the final word.

Getting started

  1. Visit the LeagueCircuit website to access the web platform.
  2. Create or manage a tournament as an organizer.
  3. Add teams and rosters, including captains, substitutes, or coaches as needed.
  4. Choose a tournament format and enter event results.
  5. Share the tournament link with spectators, who can view it without an account or installation.
  6. For self-hosting, follow the repository setup instructions and operate the instance yourself.

LeagueCircuit is an open-source tournament manager for esports organizers who need flexible competition formats, live standings, and spectator access without a subscription. It is best suited to teams and event operators comfortable running a self-hosted service and sharing an unlisted event link. The main choice is between its unusually broad event toolkit and the exposure that comes with link-based visibility.

Overview

LeagueCircuit handles tournament administration and public viewing in one web-based platform. Organizers can create events for PUBG, CS2, Valorant, Dota 2, or other games, while spectators follow a shareable link without an account or installation. That makes it practical for community competitions where the priority is getting a live event page in front of players and viewers quickly.

Its open-source, self-hostable design gives technically capable organizers control over deployment. It also shifts operational responsibility to them: independently run instances are the responsibility of their operators, and the service is supplied as-is without warranty. Tournament names, player names or nicknames, and results are visible to anyone who obtains the random, unlisted link, so an unlisted URL should not be treated as confidential access.

Key features

Formats and live event tracking

The format list goes well beyond a single bracket. LeagueCircuit supports single and double elimination, round robin, Swiss, groups followed by knockout stages, and battle-royale points races. This is a strong fit for organizers running different game structures or multi-stage events. Scores, brackets, and standings update in real time through encrypted WebSockets, allowing viewers to see changes without refreshing.

Battle-royale scoring and statistics

For battle-royale events, placement and kill points are calculated automatically. Per-lobby results feed a running leaderboard, reducing manual tallying between matches. Across an event, organizers and viewers can use per-player scorecards, top-fragger charts, and points-progression graphs to explain performance rather than relying on a final table alone.

Teams and spectators

Team rosters can include captains, substitutes, and coaches, with player profiles scoped to each game and support for team logos. Those details are useful for leagues with changing line-ups or staff roles. Spectators need only the shared link, which lowers friction for audiences that do not want another account or app install.

Privacy and technical stack

Organizer passwords are stored as salted hashes, and the site uses a functional session cookie without advertising, analytics, or third-party tracking cookies. The repository describes AES-256-GCM encryption for tournament socket payloads, with the relay handling ciphertext. Setup documentation names Supabase/PostgreSQL, Cloudinary, Resend, optional Google sign-in, Vercel, and Deno Deploy, giving self-hosters a clear set of components to account for.

Pricing

LeagueCircuit has one published plan:

PlanPriceIncludes
FreefreeService provided free of charge; open-source software under the MIT license

There is no free trial because the service is already free, and no paid tier, seat allowance, usage quota, or renewal charge is stated. The absence of a software fee is compelling for volunteer organizers and communities, but hosting and operating a self-hosted instance remain their responsibility.

Platforms

LeagueCircuit runs on the web and is available as self-hosted software. It suits organizers who can provide and maintain the hosting environment; spectators access the resulting tournament pages in a browser.

Who it's for

Choose LeagueCircuit for community leagues, esports clubs, and independent organizers that need several tournament structures, automated battle-royale scoring, and live public standings at no software cost. It is especially suitable when a technical operator can manage deployment and when event data is safe to expose to anyone holding a link.

Look elsewhere if you require private-by-default events, a hosted service with an operator handling infrastructure, or a product designed primarily for mobile players rather than event administration.

Pros and cons

Pros

  • Broad competition support: elimination, round-robin, Swiss, group-and-knockout, and battle-royale formats cover more than a basic bracket.
  • Automatic battle-royale scoring: placement and kill points, lobby results, and cumulative rankings reduce manual calculations.
  • Live spectator experience: encrypted real-time updates and account-free share links let audiences follow events without refreshing or installing software.
  • Open and free: the MIT-licensed software has a 0.00 USD price, with self-hosting available.

Cons

  • Unlisted is not private: anyone with the random link can see tournament and participant information and results.
  • Hosting is your responsibility: independent instances are operated at the owner’s risk, with no warranty.
  • Technical setup overhead: the documented stack includes database, storage, email, authentication, and deployment services that self-hosters must coordinate.

Alternatives

Game Tournament Software is the broader directory category to compare multiple tournament tools.

Pick Skillz instead if you want Android, iOS, and web access through a player platform, including free-to-join and cash tournaments. Z League is another mobile-and-web freemium option with a free download and in-app purchases.

Challonge fits hosted API and web workflows, with unlimited free tournaments but a 256-participant cap and a fee on paid registrations. Tourney Bot is worth considering when a free plan capped at three tournaments per month and eight participants is sufficient. Toornament offers a hosted free tier for up to 32 participants, while its 19.00 EUR Boost payment raises a single tournament’s limit to 4096 participants.

Xtallet suits a web event limited to one active tournament and 100 teams, with a watermark on free exports. iSCRIM is another web-based freemium tournament service. Choose Bracket when you specifically want free, open-source tournament management with API, Linux, web, and self-hosted support.

Verdict

LeagueCircuit is a strong choice for technically capable esports organizers who want many formats, live scoreboards, team management, and automated battle-royale results without paying for the software. Its decisive drawback is visibility: an unlisted link exposes event and participant results to anyone who gets it, while self-hosting leaves operations with you. Choose it for open community events; choose a more controlled hosted platform when privacy or managed infrastructure matters more than flexibility and zero license cost.

Verdict

LeagueCircuit offers tournament management, live updates and spectator links at no charge. Consider its link-based visibility and the responsibility attached to self-hosting when choosing how to run events.

Questions

How much does LeagueCircuit cost?

It is free of charge. The listed Free plan costs nothing, and there is no free trial.

Which games can LeagueCircuit support?

The homepage names PUBG, CS2, Valorant, and Dota 2, and describes the platform as usable for any game.

Which tournament formats are available?

It supports single and double elimination, round robin, Swiss, groups plus knockout, and battle-royale points races.

Can spectators watch without an account?

Yes. Spectators can use a shareable link without an account or an install. Tournament names, player names or nicknames, and results are visible to anyone with the unlisted link.

Is LeagueCircuit open source, and can it be self-hosted?

Yes. The software is open source under the MIT license and can be self-hosted. Independently run instances are the responsibility of their operators.

Which integrations or services are identified in its setup?

The project identifies Supabase/PostgreSQL, Cloudinary, Resend, optional Google sign-in, Vercel, and Deno Deploy in its stack and setup instructions.

Facts from LeagueCircuit's own pages

Battle royale scoring
Placement and kill points are computed automatically, with per-lobby results and a running leaderboard. · leaguecircuit.com, 2 Oct 2026
Data visibility
Tournament names, player names or nicknames, and results are visible to anyone with the random, unlisted tournament link. · leaguecircuit.com, 2 Oct 2026
Hosting
The product is self-hostable, and its privacy policy says independently run instances are the responsibility of their operators. · leaguecircuit.com, 2 Oct 2026
Integrations
The repository README identifies Supabase/PostgreSQL, Cloudinary, Resend, optional Google sign-in, Vercel, and Deno Deploy in its stack and setup instructions. · github.com, 2 Oct 2026
License and terms
The service is free of charge and provided as-is without warranty; the software is open source under the MIT license. · leaguecircuit.com, 2 Oct 2026
Live updates
Scores, brackets, and standings update in real time over encrypted WebSockets, without a refresh. · leaguecircuit.com, 2 Oct 2026
Privacy
The privacy policy says organizer passwords are stored as salted hashes and that the site uses a functional session cookie without advertising, analytics, or third-party tracking cookies. · leaguecircuit.com, 2 Oct 2026
Purpose
LeagueCircuit is an open-source esports tournament management platform for organizers to host tournaments and spectators to follow them. · leaguecircuit.com, 2 Oct 2026
Realtime security
The repository README says tournament socket payloads are AES-256-GCM encrypted and the relay handles ciphertext. · github.com, 2 Oct 2026
Spectator access
Spectators can watch tournaments through shareable links without an account or an install. · leaguecircuit.com, 2 Oct 2026
Stats
The product provides per-player scorecards, top-fragger charts, and points-progression graphs across an event. · leaguecircuit.com, 2 Oct 2026
Supported games
The homepage names PUBG, CS2, Valorant, and Dota 2, and describes the platform as usable for any game. · leaguecircuit.com, 2 Oct 2026
Teams
Team rosters can include captains, substitutes, and coaches, with per-game player profiles and team logos. · leaguecircuit.com, 2 Oct 2026
Tournament formats
It supports single and double elimination, round robin, Swiss, groups plus knockout, and battle-royale points races. · leaguecircuit.com, 2 Oct 2026

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