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School Esports

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What School Esports is

School Esports is a tournament management platform for school esports leagues and competitions, offered to customers ranging from an individual school club to national-scale federations. It brings together team registration, match scheduling and chat rooms, score submission, standings, and school leaderboards. Organisers have a teacher control panel, referee panel, rescheduling, integrity tools, analytics, tournament billing, and a dedicated mobile app. Teachers approve teams and students, and on-platform match messages are visible to teachers, coaches, and referees. Organisers can use white-label branding, their own domain, and sponsor slots. They can connect a Stripe account to collect tournament entry fees by credit card or purchase order. The platform supports league competitions delivered in hybrid form, with team management and payment collection, and runs on Android, iOS, and the web. Its listed League platform plan costs $499, paid once: a one-time setup followed by free access for life, with a 15% share on entry fees; free-to-enter tournaments are not allowed. The homepage also says it is free for the first five customers. The privacy policy says the service is governed by New Zealand’s Privacy Act 2020 and that personal information is not sold or used for student advertising.

Who it suits

School Esports suits school clubs, leagues, and federations that need tools to register teams, schedule and manage matches, and publish standings. Its teacher approvals, monitored chat, referee panel, and tournament billing are relevant to organisers managing student competitions.

What it does well

  • Combines registration, scheduling, chat, scores, and standings.
  • Teachers approve teams and students.
  • Match messages are visible to teachers, coaches, and referees.
  • Organisers can use their own domain and sponsor slots.
  • Stripe billing supports credit card or purchase order payments.

What to know first

  • The League platform plan has a 499.00 USD one-time setup fee.
  • The plan takes a 15% share on entry fees.
  • The plan does not allow free-to-enter tournaments.

Limits

The listed League platform plan charges a 499.00 USD one-time setup fee and takes a 15% share on entry fees. It does not allow free-to-enter tournaments. The homepage also says it is free for the first five customers.

Plans

PlanBilled and limitsPrice
League platformUS$499 one-time setup, then free for life; homepage also says “Free for first 5 customers” · 15% share on entry fees · No free-to-enter tournaments$499, paid once

As schoolesports.org lists them, read 4 Oct 2026. The maker's own page has the final word.

Getting started

  1. Visit the School Esports website.
  2. Request a live demo; the contact page offers demos without sign-up walls.
  3. Choose the League platform plan, listed at $499, paid once.
  4. Set up a league competition and register teams.
  5. Use the platform on the web, Android, or iOS.

Verdict

Choose School Esports if you organise school leagues and want competition management, teacher oversight, and entry-fee collection in one platform. The listed League platform plan is a poor fit for free-to-enter tournaments and includes a one-time setup fee plus a share of entry fees.

Questions

What does the League platform plan cost?

It is listed at $499, paid once: a one-time setup followed by free access for life, plus a 15% share on entry fees. The homepage also says it is free for the first five customers.

Is there a free plan?

Yes, a free plan is listed. The pricing note says pricing is on request, and the League platform plan has a one-time setup fee and a 15% share on entry fees.

Can organisers run free-to-enter tournaments on the League platform plan?

No. The plan does not allow free-to-enter tournaments.

Which platforms does School Esports support?

It runs on Android, iOS, and the web.

Can organisers collect tournament payments?

Yes. Organisers can connect a Stripe account to bill schools entry fees, with credit card or purchase order as payment options.

How does the platform handle student privacy?

The privacy policy says personal information is not sold or used for student advertising. Student email addresses and last names are private from opponents; opponent-facing rosters use first names and in-game usernames.

Facts from School Esports's own pages

Admin features
Listed features include a teacher control panel, monitored match chat, rescheduling, score submission, a referee panel, registration, integrity tools, tournament billing, analytics, and a dedicated mobile app. · schoolesports.org, 4 Oct 2026
Age limits
Students aged 13 and over may create accounts; students under 13 may not create accounts, though teachers may register them using limited roster information where permitted. · schoolesports.org, 4 Oct 2026
Automation
The site reports that 87.3% of matches completed with no admin intervention across 6,417 matches during April–July 2026. · schoolesports.org, 4 Oct 2026
Billing integration
The site says organisers can connect a Stripe account to bill schools tournament entry fees, with credit card or purchase order as payment options. · schoolesports.org, 4 Oct 2026
Branding
Organisers can use white-label branding, their own domain, and integrated sponsor slots. · schoolesports.org, 4 Oct 2026
Competition tools
The platform includes team registration, match scheduling, match chat rooms, score submission, standings, and school leaderboards. · schoolesports.org, 4 Oct 2026
Data privacy
The privacy policy says it is governed by New Zealand’s Privacy Act 2020 and that personal information is not sold or used for student advertising. · schoolesports.org, 4 Oct 2026
Intended customers
The product is offered to federations and school leagues, from an individual school club to national-scale competitions. · schoolesports.org, 4 Oct 2026
Purpose
School Esports is a tournament management platform built for school esports leagues and competitions. · schoolesports.org, 4 Oct 2026
Safeguarding
The site says all on-platform match messages are visible to teachers, coaches, and referees, and teachers approve teams and students. · schoolesports.org, 4 Oct 2026
Security
The privacy policy lists organisation-scoped access controls, role-based permissions, authentication and session controls, and audit logging among its security measures. · schoolesports.org, 4 Oct 2026
Student data
Student email addresses and last names are treated as private and are not shown to opponents; opponent-facing rosters use first names and in-game usernames. · schoolesports.org, 4 Oct 2026
Support
The contact page invites enquiries from school clubs and national federations and offers a live demo without sign-up walls. · schoolesports.org, 4 Oct 2026

Where School Esports stands on Freedom251

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