Freedom251 › Game Analytics Software
G-Less

What G-Less is
G-Less is a game analytics service for indie and mid-sized teams comparing builds, examining project-scoped A/B tests, finding player drop-off, and assessing gameplay changes. Teams can compare playtime, completion, progression, and exit points by day, build, and release channel. Controlled comparisons can evaluate choices such as camera, tutorial, difficulty, economy, or conversion. Its game-native funnels model sessions, runs, stages, matchmaking, and choice paths; matchmaking analysis includes attempts, wait time, success, cancellation, and whether a party entered a multiplayer run. The maker lists SDKs for Unity 2021.3+ and Unreal Engine 5. Unity support is for Unity PC and Steam games. Both SDKs queue events for offline replay, while asynchronous telemetry and a bounded offline queue keep gameplay from waiting for network responses. If a player opts out, SDK calls become no-ops and unsent data is deleted asynchronously. G-Less connects in-game telemetry with Steam store-level outcomes, but does not replace Steamworks. Workspace access is invitation-only: teams need an invitation for new projects or can apply to the waitlist. A free Standard platform plan is listed, while full-service analytics has a custom quote after deliverables are agreed.
Who it suits
G-Less suits indie and mid-sized game teams seeking build comparisons, gameplay funnels, or project-scoped experiments. Teams need an invitation for new projects or can apply to the waitlist.
What it does well
- Compares playtime, progression, and exits across builds
- Models game-native funnels and matchmaking
- SDKs support Unity 2021.3+ and Unreal Engine 5
- Offline queues replay events after connectivity returns
What to know first
- Workspace access is invitation-only
- Unity SDK support is for Unity PC and Steam games
- G-Less does not replace Steamworks
Limits
The free Standard platform is invitation-only. Full-service analytics is scoped per project and priced by custom quote after deliverables are agreed.
Plans
| Plan | Billed and limits | Price |
|---|---|---|
| Standard platform | Invitation-only · Unity and Unreal SDKs · day, build, and channel comparisons · session, run, progression, matchmaking, and event analysis | Free |
| Full-service game analytics | Custom quote after deliverables are agreed · Scoped per project · instrumentation and experiment design · game integration · data QA · project metrics and dashboard · support period | On request |
As g-less.com lists them, read 4 Oct 2026. The maker's own page has the final word.
Getting started
- Visit https://g-less.com/.
- Get a valid invitation to access the workspace, or apply to the waitlist.
- Choose Unity 2021.3+ or Unreal Engine 5 SDK support for your game.
- Use the Standard platform plan, or agree on deliverables for a full-service custom quote.
Verdict
G-Less focuses analytics on game activity, build comparisons, and player paths, with SDKs for Unity and Unreal. Teams should account for invitation-only access and the stated engine and Steamworks scope.
Questions
Is G-Less free?
The Standard platform is listed as free. Workspace access is invitation-only.
What does the full-service plan cost?
It is priced by custom quote after deliverables are agreed.
Which game engines are supported?
The maker lists SDKs for Unity 2021.3+ and Unreal Engine 5. Unity support is for Unity PC and Steam games.
Does G-Less replace Steamworks?
No. It connects in-game telemetry with Steam store-level outcomes and does not replace Steamworks.
How can a team get access?
New projects require a valid invitation. Teams without a code can apply to the waitlist.
How does G-Less handle player opt-outs?
After a player opts out, SDK calls become no-ops and unsent data is deleted asynchronously.
Facts from G-Less's own pages
- A/B testing
- G-Less supports controlled comparisons for design choices such as camera, tutorial, difficulty, economy, or conversion. · g-less.com, 4 Oct 2026
- Access and availability
- Workspace access is currently invitation-only; new projects require a valid invitation, while teams without a code can apply to the waitlist. · g-less.com, 4 Oct 2026
- Build analysis
- Teams can compare playtime, completion, progression, and exit points by day, build, and release channel. · g-less.com, 4 Oct 2026
- Credentials
- The SDK uses an append-only write key that cannot read analytics. · g-less.com, 4 Oct 2026
- Gameplay funnels
- The product models sessions, runs, stages, matchmaking, and choice paths as game-native funnels. · g-less.com, 4 Oct 2026
- Integrations and limits
- G-Less connects in-game telemetry with Steam store-level outcomes, and the maker says it does not replace Steamworks. · g-less.com, 4 Oct 2026
- Matchmaking analysis
- G-Less tracks matchmaking attempts, wait time, success, cancellation, and whether a party entered a multiplayer run. · g-less.com, 4 Oct 2026
- Player controls
- After a player opts out, SDK calls become no-ops and unsent data is deleted asynchronously. · g-less.com, 4 Oct 2026
- Privacy and storage
- The privacy policy says account and game data is stored in Supabase databases in the region configured for the service, and that G-Less takes reasonable technical measures to protect data. · g-less.com, 4 Oct 2026
- Privacy practices
- G-Less says it does not sell personal data or use it for targeted advertising beyond the analytics services described in its policy. · g-less.com, 4 Oct 2026
- Purpose
- G-Less helps indie and mid-sized game teams compare builds, analyze project-scoped A/B tests, find player drop-off, and assess gameplay changes. · g-less.com, 4 Oct 2026
- Runtime safety
- The SDK sends telemetry asynchronously so gameplay does not wait for network responses, and it uses a bounded offline queue. · g-less.com, 4 Oct 2026
- Supported engines
- The maker lists SDKs for Unity 2021.3+ and Unreal Engine 5. · g-less.com, 4 Oct 2026
- Unity support
- The Unity SDK is for Unity PC and Steam games and supports asynchronous delivery with offline replay. · g-less.com, 4 Oct 2026
- Unreal support
- The Unreal SDK supports Unreal Engine 5 and queues events for offline replay. · g-less.com, 4 Oct 2026
Where G-Less stands on Freedom251
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