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entity

Free plan Windows

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What entity is

Entity is a C++ media server for live shows and installations, built around multi-layer video playback, projection mapping, and OSC control. It decodes and composites video in real time, supports frame-accurate seeking, and handles ProRes, HAP, and PNG sequences. Projection tools include anchor-point calibration, soft-edge blending, and persistent display identification by EDID. Its timeline combines clip, object-animation, and generative layers, with clips playing at their native frame rates. Each layer can use an ordered shader chain with nine built-in effects or custom HLSL effect packs.

Entity supports inbound and outbound OSC and pairs with Bitfocus Companion for show control. It is aimed at projection-mapping artists, theatre and festival video technicians, museums, galleries, and themed entertainment. The Community plan is free under GPLv3, and the FAQ says running shows with Entity without redistributing the engine is unrestricted commercial use. Entity is pre-release, and signed binary installers have not shipped; the current route is to build it from source. It requires 64-bit Windows 10 or 11 and a DirectX 12 GPU. macOS and Linux ports are on the roadmap without an ETA. Audio playback is not yet supported, and audio tracks in source files are ignored. Entity is local-first; cloud rendering, remote playback, and SaaS dashboards are not on its roadmap.

Who it suits

Entity suits projection-mapping artists and video technicians working in theatre, festivals, museums, galleries, or themed entertainment. It is also relevant to teams that need layered playback, OSC control, and show control through Bitfocus Companion on a supported Windows system.

What it does well

  • Free Community plan includes full media server features under GPLv3.
  • Supports ProRes, HAP, and PNG sequences.
  • Projection tools include calibration and soft-edge blending.
  • Timeline supports clip, object-animation, and generative layers.
  • Supports inbound and outbound OSC.
  • Commercial shows can run without redistributing the engine.

What to know first

  • The current installation route requires building from source.
  • Requires 64-bit Windows 10 or 11 and a DirectX 12 GPU.
  • Audio playback is unsupported, and source audio tracks are ignored.
  • macOS and Linux ports have no ETA.

Limits

The Community plan is free and includes the full media server features. Entity is pre-release, and the current install path is building from source; audio playback is not supported.

Plans

PlanBilled and limitsPrice
CommunityFree · GPLv3 · full media server featuresFree
ProCommercial · pricing TBD · Not for sale yet · NDI/SDI output, Notch block playback, multi-node sync, and priority support plannedOn request

As entitymedia.art lists them, read 8 Oct 2026. The maker's own page has the final word.

Getting started

  1. Visit https://entitymedia.art/ for the project.
  2. Use a 64-bit Windows 10 or 11 system with a DirectX 12 GPU.
  3. Build Entity from source; signed binary installers have not shipped.
  4. Use the free Community plan under GPLv3.

Verdict

Pick Entity if you need a local media server for layered show playback, projection mapping, and OSC control, and can build it from source on a supported Windows machine. Look elsewhere if audio playback or a shipped installer is essential, or if you need macOS or Linux now.

Questions

Is Entity free?

The Community plan costs nothing and is licensed under GPLv3.

Can Entity be used commercially?

The FAQ says running shows with Entity without redistributing the engine is unrestricted commercial use.

Which platforms does Entity support?

The available platform is 64-bit Windows 10 or 11 with a DirectX 12 GPU. macOS and Linux ports are on the roadmap without an ETA.

How do you install Entity?

The current installation route is building from source; signed binary installers have not shipped.

Does Entity support audio playback?

No. Audio playback is not yet supported, and audio tracks in source files are ignored.

What does the Pro plan include?

Pro is listed as commercial with pricing TBD and is not for sale yet. Planned items include NDI/SDI output, Notch block playback, multi-node sync, and priority support.

Facts from entity's own pages

Audience
It is aimed at projection-mapping artists, theatre and festival video technicians, museums, galleries, and themed entertainment. · entitymedia.art, 8 Oct 2026
Cloud
Entity is local-first, and cloud rendering, remote playback, and SaaS dashboards are not on its roadmap. · entitymedia.art, 8 Oct 2026
Commercial use
The engine is GPLv3, and the FAQ says running shows with entity without redistributing the engine is unrestricted commercial use. · entitymedia.art, 8 Oct 2026
Effects
Each layer can use an ordered shader chain with nine built-in effects or custom HLSL effect packs. · entitymedia.art, 8 Oct 2026
Integrations
Entity supports inbound and outbound OSC and pairs with Bitfocus Companion for show control. · entitymedia.art, 8 Oct 2026
Notable limitations
Audio playback is not yet supported, and audio tracks in source files are ignored. · entitymedia.art, 8 Oct 2026
Platform requirements
The available platform is Windows 10/11 64-bit with a DirectX 12 GPU; macOS and Linux ports are on the roadmap without an ETA. · entitymedia.art, 8 Oct 2026
Playback
It decodes and composites video in real time with frame-accurate seeking and supports ProRes, HAP, and PNG sequences. · entitymedia.art, 8 Oct 2026
Projection
Projection features include anchor-point calibration, soft-edge blending, and persistent display identification by EDID. · entitymedia.art, 8 Oct 2026
Purpose
Entity is a C++ media server for live shows and installations, with multi-layer video playback, projection mapping, and OSC control. · entitymedia.art, 8 Oct 2026
Release status
Entity is pre-release and no signed binary installers have shipped; the current install path is building from source. · entitymedia.art, 8 Oct 2026
Support
The site directs bug reports to GitHub Issues and says Pro priority support is planned. · entitymedia.art, 8 Oct 2026
Timeline
The timeline supports clip, object-animation, and generative layers, with clips playing at their native frame rates. · entitymedia.art, 8 Oct 2026

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