Freedom251 › Motion Capture Software
Brekel Body

What Brekel Body is
Brekel Body is a Windows 64-bit application for real-time, markerless body motion capture. It uses depth sensors and webcams to record or stream skeleton animation. Body v3 supports Azure Kinect, both Kinect generations, Orbbec, StereoLabs ZED, Intel RealSense, and webcams. Its multi-sensor edition can align and fuse mixed sensors across one or more machines, helping reduce occlusion and expand capture volume. Optional face tracking can use the same sensor or a head-mounted camera. An optional deep-learning tracker requires an NVIDIA RTX 2000-series-or-newer GPU or a CPU with AVX2 support. Live streaming works with Autodesk MotionBuilder, Unity, Unreal Engine Live Link, generic TCP/UDP, and OSC. Recordings export to FBX, BVH, TXT, CSV, BPC, and WAV. Processing is local, without cloud processing or login. Paid perpetual licenses include one year of maintenance updates. Pricing starts from $149, with a free trial.
Who it suits
It suits Windows users who want to install markerless capture software, record or stream movement, and use results in a 3D application. Multi-sensor and integration options fit workflows needing larger capture areas or live output.
What it does well
- Supports multiple depth sensors and webcams
- Can fuse mixed sensors across machines
- Streams to MotionBuilder, Unity, and Unreal
- Exports FBX, BVH, CSV, and WAV
- Processes data locally without login
What to know first
- Windows 64-bit only
- No free plan
- Trial recordings stop at 10 seconds
- Kinect v2 allows one sensor per machine
Limits
The free trial limits recordings to 10 seconds and disables live streaming into MotionBuilder, Unity, and Unreal Engine. A Kinect v2 can use only one sensor per machine because of its driver.
Plans
| Plan | Billed and limits | Price |
|---|---|---|
| Body v3 Single Sensor | Perpetual license; one year of v3 maintenance updates included; excludes tax · One sensor at a time | $149, paid once |
| Body v3 Multi Sensor | Perpetual license; one year of v3 maintenance updates included; excludes tax · As many sensors as hardware can handle · one machine or networked machines | $299, paid once |
| Body v3 Maintenance update | One year; excludes tax · For newer v3 versions after included maintenance period | $49 a year |
| Body v1 License | Perpetual license; free v1 updates; excludes tax · One Kinect v1 sensor at a time | $49, paid once |
| Body v2 License | Perpetual license; free v2 updates; excludes tax · Single Kinect v2 sensor | $99, paid once |
As brekel.com lists them, read 8 Oct 2026. The maker's own page has the final word.
Getting started
- Open the Brekel Body website
- Use a supported Windows 64-bit machine
- Connect a supported depth sensor or webcam
- Choose a perpetual single-sensor or multi-sensor license
- Install Body and select recording or live streaming
- Connect the chosen 3D application or export format
Verdict
Brekel Body combines real-time body capture, optional face tracking, broad sensor support, and local processing. Check the Windows requirement, trial limits, and maintenance terms before choosing a license.
Questions
What does Brekel Body cost?
The listed starting price is $149. Body v3 Single Sensor costs 149.00 USD once, while Multi Sensor costs 299.00 USD once. Taxes are excluded.
Is there a free plan or trial?
There is no free plan, but a free v3 trial is available with recording and streaming limits.
Which sensors work with Body v3?
It supports Azure Kinect, both Kinect generations, Orbbec, StereoLabs ZED, Intel RealSense, and webcams.
Which platforms and integrations are supported?
Brekel Body runs on Windows 64-bit and streams to MotionBuilder, Unity, Unreal Engine Live Link, generic TCP/UDP, and OSC.
What export formats are available?
Recordings can be exported as FBX, BVH, TXT, CSV, BPC, and WAV.
Does it require cloud processing or login?
No. The application has no cloud processing or login, and the maker says data stays on the user’s machine.
Facts from Brekel Body's own pages
- Deep-learning tracker
- Its optional deep-learning tracker runs on an NVIDIA RTX 2000-series-or-newer GPU or a CPU with AVX2 support. · brekel.com, 8 Oct 2026
- Exports
- Recordings can be exported as FBX, BVH, TXT, CSV, BPC, and WAV. · brekel.com, 8 Oct 2026
- Face tracking
- Body v3 optionally tracks faces using the same sensor or a head-mounted camera. · brekel.com, 8 Oct 2026
- Hardware limit
- A Kinect v2 is limited to one sensor per machine by its driver. · brekel.com, 8 Oct 2026
- Integrations
- Live streaming support includes Autodesk MotionBuilder, Unity, Unreal Engine Live Link, generic TCP/UDP, and OSC. · brekel.com, 8 Oct 2026
- Intended users
- The maker describes its apps as affordable markerless motion capture tools for people who want to install the software, record, and use the result in a 3D application. · brekel.com, 8 Oct 2026
- License and maintenance
- Body v3 licenses are perpetual and include one year of maintenance updates; newer versions after that require a one-year maintenance update. · brekel.com, 8 Oct 2026
- Local processing
- The application has no cloud processing or login, and the maker states that all data stays on the user's machine. · brekel.com, 8 Oct 2026
- Multi-sensor capture
- Body v3 can align and fuse mixed sensor types connected to one or more machines to reduce occlusion and expand the capture volume. · brekel.com, 8 Oct 2026
- Sensor coverage
- Body v3 supports Azure Kinect, both Kinect generations, Orbbec, StereoLabs ZED, Intel RealSense, and webcams. · brekel.com, 8 Oct 2026
- Support
- The maker offers contact-form and Discord support, and says the developer answers inquiries. · brekel.com, 8 Oct 2026
- Trial limits
- The v3 free trial stops recordings at 10 seconds and disables live streaming into MotionBuilder, Unity, and Unreal Engine. · brekel.com, 8 Oct 2026
- What it does
- Brekel Body is a Windows application for real-time markerless body motion capture with depth sensors and webcams, recording or streaming skeleton animation. · brekel.com, 8 Oct 2026
Where Brekel Body stands on Freedom251
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