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Avastar

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What Avastar is

Avastar is a paid Blender add-on for creating avatars, clothing, animations, and rigged content for Second Life and OpenSim. It connects the target system’s skeleton, shape, weights, poses, animations, and export settings in a Blender workflow. Its fitting tools use shape sliders, developer kits, and weight tools to adapt clothing and attachments. Rigging features cover mesh binding, joint positions, bone groups, and human or non-human rigs. Avastar supports Second Life’s legacy deform, attachment, Fitted Mesh volume, and Bento bones, and it can help pose characters, transfer motion, and export animations. Export formats include Collada (.dae), Second Life .anim, and BVH; the Collada exporter checks meshes and rejects exports when a checked rule is broken. Avastar runs inside Blender on Linux, macOS, and Windows. A new-customer full product license is €36, paid once; renewal is €18, paid once. Users need basic Blender knowledge, and releases target specific Blender generations. Some Avastar 4 documentation still reflects version 3.

Who it suits

Avastar is intended for creators of avatars, clothing, attachments, animations, developer kits, non-human characters, and Animesh projects for Second Life or OpenSim. Users should know Blender fundamentals and check compatibility with their Blender generation.

What it does well

  • Fitting tools for clothing and attachments
  • Supports human and non-human rigs
  • Exports Collada, Second Life .anim, and BVH
  • Supports Bento and Fitted Mesh bones
  • Runs on Linux, macOS, and Windows

What to know first

  • Requires basic Blender knowledge
  • Releases target specific Blender generations
  • Some version 4 documentation still reflects version 3
  • Full license costs €36, paid once

Limits

Second Life export constraints include up to 8 texture faces, 4 deform bones per vertex, and 32 animated bones. Avastar releases target specific Blender generations, and its version 4 documentation is still being updated in places.

Plans

PlanBilled and limitsPrice
Avastar — renewal18.0 EUR · For renewing or extending support access€18, paid once
Avastar — RenewalFor renewing or extending support access€18
Avastar — full product license for new customers36.0 EUR · Full product license for new customers€36, paid once
Avastar — Full product license for new customersFull product license for new customers€36, paid once

As deliveries.avalab.org lists them, read 8 Oct 2026. The maker's own page has the final word.

Getting started

  1. Install a compatible Blender release
  2. Purchase a full Avastar license or renewal
  3. Install Avastar as a Blender add-on
  4. Open Avastar inside Blender
  5. Check the target Second Life or OpenSim workflow and export settings

Verdict

Avastar brings avatar fitting, rigging, animation, and export tools into Blender for Second Life and OpenSim content. Check Blender compatibility and documentation status before choosing a release.

Questions

How much does Avastar cost?

A full product license for new customers costs €36 once. A renewal or support extension costs €18 once.

Is there a free plan?

No. Avastar is paid software.

Which host application does it use?

Avastar runs inside Blender on Linux, macOS, and Windows.

What can it export?

Export formats include Collada (.dae), Second Life .anim, BVH, and simplified glTF for rigged content.

Can creations made with Avastar be sold?

Avalab says creations made with its tools remain the user's and may be redistributed commercially. Avalab software packages may not be redistributed unless explicitly marked for it.

Does Avastar auto-rig characters?

The listed product facts mark auto-rigging as unavailable.

Facts from Avastar's own pages

Account security
Avalab says email password reset is unavailable and lists Purchase IDs, Second Life, a previously connected Discord account, or support as account recovery routes. · deliveries.avalab.org, 8 Oct 2026
Animation
Avastar supports posing characters, transferring motion, and exporting animations. · deliveries.avalab.org, 8 Oct 2026
Audience
Avastar is intended for creators of avatars, clothing, attachments, animations, developer kits, non-human characters, and Animesh projects. · deliveries.avalab.org, 8 Oct 2026
Avatar and rig tools
It supports the Second Life skeleton, including legacy deform, attachment, Fitted Mesh volume, and Bento bones. · deliveries.avalab.org, 8 Oct 2026
Avatar system
Avastar supports the Second Life skeleton, including legacy deform bones, attachment bones, Fitted Mesh volume bones, and Bento bones. · deliveries.avalab.org, 8 Oct 2026
Compatibility caveat
Avastar releases target specific Blender generations, so users should check compatibility before updating Blender or installing an older package. · deliveries.avalab.org, 8 Oct 2026
Documentation status
The Avastar 4 documentation says some sections still reflect Avastar 3 and are being updated. · deliveries.avalab.org, 8 Oct 2026
Export
It provides Collada and simplified glTF export for rigged content, with checks for common inconsistencies. · deliveries.avalab.org, 8 Oct 2026
Export limits
The maker’s comparison page lists Second Life export constraints including up to 8 texture faces, 4 deform bones per vertex, and 32 animated bones. · deliveries.avalab.org, 8 Oct 2026
Fitted mesh
Fitting workflows use shape sliders, developer kits, and weight tools to adapt clothing and attachments. · deliveries.avalab.org, 8 Oct 2026
Fitting and weights
Its tools cover mesh binding, weight transfer, copying, mirroring, inspection, cleanup, and Fitted Mesh weighting. · deliveries.avalab.org, 8 Oct 2026
Integrations
Avastar runs inside Blender and supports workflows for Second Life and compatible OpenSim grids and viewers. · deliveries.avalab.org, 8 Oct 2026
Intended users
It is intended for creators of avatars, clothing, attachments, animations, developer kits, non-human characters, and Animesh projects. · deliveries.avalab.org, 8 Oct 2026
License terms
Creations made with Avalab tools remain the user's and may be redistributed commercially, while Avalab software packages may not be redistributed unless explicitly marked for it. · deliveries.avalab.org, 8 Oct 2026
Mesh checks
Its Collada exporter checks exported meshes and rejects an export when a checked rule is broken. · deliveries.avalab.org, 8 Oct 2026
Purpose
Avastar is a Blender add-on for creating avatars, clothing, animations, and rigged content for Second Life and OpenSim. · deliveries.avalab.org, 8 Oct 2026
Rigging
Avastar supports binding meshes, preserving joint positions, managing bone groups, and working with human or non-human rigs. · deliveries.avalab.org, 8 Oct 2026
Skill requirements
The maker says users should have basic Blender knowledge, and beginners still need to learn Blender fundamentals such as meshes, armatures, modifiers, transforms, weights, and animation. · deliveries.avalab.org, 8 Oct 2026
Support
Avalab directs users to Avastick Tickets for issues requiring files, screenshots, longer follow-up, or tracked resolution. · deliveries.avalab.org, 8 Oct 2026
Version documentation
The Avastar 4 documentation says parts still reflect Avastar 3 and are being updated. · deliveries.avalab.org, 8 Oct 2026
What it does
Avastar is a Blender add-on for creating avatars, clothing, animations, and rigged content for Second Life and OpenSim. · deliveries.avalab.org, 8 Oct 2026
Workflow
The add-on connects the target system’s skeleton, shape, weights, poses, animations, and export settings in a Blender workflow. · deliveries.avalab.org, 8 Oct 2026

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