Freedom251 › 3D Rigging Software
Auto-Rig Pro
What Auto-Rig Pro is
Auto-Rig Pro is a Python addon for Blender that creates character rigs and exports them to game engines. Its tools include a bone picker, facial setup, IK-FK snapping, secondary bones, and shape key drivers. Optional Smart AI tools estimate skeleton keypoints; without them, keypoints must be placed manually. The maker says these AI processes run fully offline and do not collect, transmit, upload, or download data online. Export supports FBX and GLTF, with full support stated for Unity, Unreal Engine, and Godot. Humanoid skeletons target human characters, while Universal skeletons support other skeleton types. The addon runs on Linux, macOS, and Windows, and the latest version is described as backward-compatible with Blender 2.93 through 5.0+. Optional AI files are about 400 MB, are not cross-platform, and are downloaded separately for distributions including Windows and Linux. Automatic binding depends on mesh topology and may need manual weight painting. The plan costs $50, paid once, with optional yearly updates renewal billed at $12.5; membership ends after 12 months.
Who it suits
It suits Blender users creating character rigs for game engines who need FBX or GLTF export and optional offline skeleton estimation.
What it does well
- Exports FBX and GLTF
- Full support stated for three game engines
- Offline AI processing
- Humanoid and Universal skeleton options
- Runs on Linux, macOS, and Windows
What to know first
- Paid addon with no free plan
- AI files are about 400 MB
- AI files are not cross-platform
- Automatic binding may need weight painting
Limits
There is no free plan. The optional AI files are about 400 MB, are distribution-specific rather than cross-platform, and automatic binding can require manual weight painting when mesh topology affects the result.
Plans
| Plan | Billed and limits | Price |
|---|---|---|
| Auto-Rig Pro | Then $12.5 for optional yearly updates renewal; membership automatically ends after 12 months. · Auto-Rig Pro core · Smart tool (biped body recognition) · FBX/GLTF export to Unreal/Unity · Remap tool · support messages | $50, paid once |
As lucky3d.fr lists them, read 2 Oct 2026. The maker's own page has the final word.
Getting started
- Open the Auto-Rig Pro website
- Use Blender on Linux, macOS, or Windows
- Install the Auto-Rig Pro host plugin in Blender
- Buy the Auto-Rig Pro plan
- Download optional AI files separately for the relevant distribution
- Create or place skeleton keypoints, then rig and export
Verdict
Auto-Rig Pro combines Blender rigging tools, optional offline keypoint estimation, and game-engine export. Mesh topology, separate AI files, and the paid license are practical considerations before adoption.
Questions
What does Auto-Rig Pro cost?
The Auto-Rig Pro plan is $50, paid once. Optional yearly updates renewal is billed at $12.5, and membership automatically ends after 12 months.
Which operating systems are supported?
Auto-Rig Pro runs on Linux, macOS, and Windows as a Blender addon.
Which export formats and engines are supported?
The exporter supports FBX and GLTF, with full support stated for Unity, Unreal Engine, and Godot.
Does it use AI, and is processing online?
Optional Smart AI tools estimate skeleton keypoints. The maker says these AI processes run fully offline and do not collect, transmit, upload, or download data online.
Which Blender versions work with the latest release?
The FAQ describes the latest version as backward-compatible with Blender 2.93 through Blender 5.0+.
Facts from Auto-Rig Pro's own pages
- AI file requirements
- The optional AI files are about 400 MB, are not cross-platform, and are downloaded separately for distributions including Windows and Linux. · lucky3d.fr, 2 Oct 2026
- Blender compatibility
- The FAQ says the latest version is backward-compatible with Blender 2.93 through 5.0+. · lucky3d.fr, 2 Oct 2026
- Export formats and engines
- The exporter supports FBX and GLTF, with full support stated for Unity, Unreal Engine, and Godot. · lucky3d.fr, 2 Oct 2026
- Founded
- 2016 · lucky3d.fr, 28 Sept 2026
- Maker and release date
- The FAQ says Auto-Rig Pro was initially released in 2016; the maker page identifies Lucas Veber as its developer. · lucky3d.fr, 2 Oct 2026
- Offline processing
- The maker says the AI processes are fully offline and do not collect, transmit, upload, or download data online. · lucky3d.fr, 2 Oct 2026
- Rig features
- The maker lists a bone picker, facial setup, IK-FK snap, secondary bones, and a tool for shape key drivers. · lucky3d.fr, 2 Oct 2026
- Rig types
- The exporter supports Humanoid skeletons for human characters and Universal skeletons for any skeletons. · lucky3d.fr, 2 Oct 2026
- Skinning limitation
- The maker says automatic binding results vary with mesh topology and may need manual weight painting to improve them. · lucky3d.fr, 2 Oct 2026
- Smart rigging
- The optional Smart AI tools automatically estimate skeleton keypoints; without them, keypoints must be placed manually. · lucky3d.fr, 2 Oct 2026
- Support
- The documentation invites users to contact the maker if something breaks with a newer Blender API update. · lucky3d.fr, 2 Oct 2026
- What it does
- Auto-Rig Pro is a Python addon for Blender that creates character rigs and exports them to game engines. · lucky3d.fr, 2 Oct 2026
Where Auto-Rig Pro stands on Freedom251
- 3D Rigging Software#20 of 27