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World Machine vs xNormal

Both stand on game texture software. Which one you can start free with, which one lets you read the code, and what each costs once you pay.

World Machine

Free plan LinuxMacWindows

World Machine offers a broad terrain toolset and multiple export formats for 3D workflows. The Basic edition has clear commercial-use and output-size limits; paid plans are listed at monthly prices.

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xNormal

Free plan Windows

xNormal is focused on texture-map baking and has no listed charge. Check the Windows and hardware requirements before downloading its installer.

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The facts

World MachinexNormal
Free planYesYes
Open sourceNoNot published
Runs onLinux, Mac, WindowsWindows
Lowest paid planIndie: $119, paid onceFree or on request
Plans published51
MakerWorld MachineNot published
Websiteworld-machine.comxnormal.net
On game texture software#19 of 34#23 of 34

World Machine: what it does well

  • More than 100 terrain-generation devices
  • Simulates erosion, snow, rivers, lakes, and coasts
  • Exports meshes, masks, and PBR textures
  • Supports Unreal Engine, Unity, and Godot
  • Runs on Linux, macOS, and Windows

What to know first

  • Basic is restricted to non-commercial use
  • Basic outputs are limited to 1025×1025 pixels
  • Indie costs $119 a month
  • Studio Site costs $1,999 a month

xNormal: what it does well

  • Free app with a listed 0.00 USD plan
  • Bakes normal maps and ambient occlusion
  • Email contact method for support

What to know first

  • Windows only
  • Requires at least 4 GB of RAM
  • Requires a DirectX 10-compatible GPU

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