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Renet vs Steamworks

Both stand on game networking middleware. Which one you can start free with, which one lets you read the code, and what each costs once you pay.

Renet

Free plan

Renet provides core client-server messaging and packet handling, with optional Steam and Bevy integrations. Teams needing matchmaking will need to address that separately.

Visit Renet

Steamworks

Free plan APILinuxMac+1

Choose Steamworks if you plan to distribute a game or software product through Steam and want access to its portal, APIs, and optional game services. Allow time for the first-release requirements and Valve’s review. Steam’s onboarding excludes advertising-based applications and blockchain applications that issue or allow exchange of cryptocurrencies or NFTs.

Visit Steamworks

The facts

RenetSteamworks
Free planYesYes
Open sourceNot publishedNot published
Runs onNot publishedAPI, Linux, Mac, Windows
Lowest paid planNot publishedFree or on request
Plans publishedNone1
MakerNot publishedNot published
Websitegithub.compartner.steamgames.com
On game networking middleware#25 of 29#21 of 29

Renet: what it does well

  • Offers reliable ordered, reliable unordered, and unreliable channels.
  • Handles packet fragmentation and reassembly.
  • renet_netcode provides authentication and encryption.
  • Steam transport and authentication are available through renet_steam.
  • Bevy plugin and egui metrics visualizer are linked.

What to know first

  • Matchmaking is not supported.
  • A server example sets a maximum of 64 clients.
  • The library is oriented to Rust development.

Steamworks: what it does well

  • Free suite of tools for developers.
  • Optional features let developers select what to use.
  • Includes matchmaking, leaderboards, achievements, and microtransactions.
  • Provides anti-cheat APIs and game-ban infrastructure.
  • Supports API, Linux, macOS, and Windows.

What to know first

  • Each new app requires a $100 USD (or equivalent) Steam Direct Fee.
  • First releases require a 21-day fee lead time and a two-week Coming Soon page.
  • Valve reviews the store page and game build before they can go live.
  • Onboarding requires identity verification and bank and tax information.

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