Side by side
reliable vs Renet
Both stand on game networking middleware. Which one you can start free with, which one lets you read the code, and what each costs once you pay.
Paid
Visit reliable Free plan
Renet provides core client-server messaging and packet handling, with optional Steam and Bevy integrations. Teams needing matchmaking will need to address that separately.
Visit RenetThe facts
| reliable | Renet | |
|---|---|---|
| Free plan | Not published | Yes |
| Open source | Not published | Not published |
| Runs on | Not published | Not published |
| Lowest paid plan | Not published | Not published |
| Plans published | None | None |
| Maker | Not published | Not published |
| Website | github.com | github.com |
| On game networking middleware | #29 of 29 | #25 of 29 |
reliable: what it does well
Renet: what it does well
- Offers reliable ordered, reliable unordered, and unreliable channels.
- Handles packet fragmentation and reassembly.
- renet_netcode provides authentication and encryption.
- Steam transport and authentication are available through renet_steam.
- Bevy plugin and egui metrics visualizer are linked.
What to know first
- Matchmaking is not supported.
- A server example sets a maximum of 64 clients.
- The library is oriented to Rust development.
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