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reliable vs Renet

Both stand on game networking middleware. Which one you can start free with, which one lets you read the code, and what each costs once you pay.

reliable

Paid
Visit reliable

Renet

Free plan

Renet provides core client-server messaging and packet handling, with optional Steam and Bevy integrations. Teams needing matchmaking will need to address that separately.

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The facts

reliableRenet
Free planNot publishedYes
Open sourceNot publishedNot published
Runs onNot publishedNot published
Lowest paid planNot publishedNot published
Plans publishedNoneNone
MakerNot publishedNot published
Websitegithub.comgithub.com
On game networking middleware#29 of 29#25 of 29

reliable: what it does well

    Renet: what it does well

    • Offers reliable ordered, reliable unordered, and unreliable channels.
    • Handles packet fragmentation and reassembly.
    • renet_netcode provides authentication and encryption.
    • Steam transport and authentication are available through renet_steam.
    • Bevy plugin and egui metrics visualizer are linked.

    What to know first

    • Matchmaking is not supported.
    • A server example sets a maximum of 64 clients.
    • The library is oriented to Rust development.

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