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Pigmi vs Texel

Both stand on 3d texturing software. Which one you can start free with, which one lets you read the code, and what each costs once you pay.

Pigmi

Free plan LinuxMacWindows

Pigmi brings palette, gradient, and material-map editing into a desktop tool with several export options and Blender add-ons. Note the external palette-generation and update-check connections, and the current build-signing limitations.

Visit Pigmi

Texel

Free plan APIWeb

Texel brings collaborative texturing, node-based authoring, and PBR exports into a browser studio. Access is currently invite-only, and service-level agreements do not apply during Early Access.

Visit Texel

The facts

PigmiTexel
Free planYesYes
Open sourceNot publishedNot published
Runs onLinux, Mac, WindowsAPI, Web
Lowest paid planFree or on requestFree or on request
Plans published12
MakerNot publishedNot published
Websitepigmi.rutexel.art
On 3d texturing software#14 of 29#18 of 29

Pigmi: what it does well

  • Runs on Linux, macOS, and Windows.
  • Supports multiple gradient types and color interpolation.
  • Exports PNG, WebP, and packed MRC maps.
  • Includes three optional Blender add-ons.
  • Editing and exporting work locally.

What to know first

  • Palette generation sends constraints to Huemint.
  • The AI adapter requires Node.js.
  • Windows builds lack Authenticode signing.
  • The release is not notarized by Apple.

Texel: what it does well

  • Real-time painting and scene change review.
  • Permissions can be set by node, channel, or UDIM.
  • Supports multi-UDIM model uploads.
  • Live links include Blender, Maya, Houdini, and ZBrush.
  • Texel says project work is not used for AI training.

What to know first

  • Early Access is invite-only.
  • Service-level agreements do not apply during Early Access.
  • Uploads are limited to 4 million triangles.

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