Side by side
oxGBC vs RetroGBm
Both stand on game boy emulators. Which one you can start free with, which one lets you read the code, and what each costs once you pay.
Free plan AndroidLinuxMac+2
oxGBC combines a shared emulator core with save states, rewind, adjustable speed and several video options. On macOS, the first launch requires manual action because Gatekeeper blocks the ad-hoc-signed app.
Visit oxGBC Free plan AndroidWindows
RetroGBm provides Game Boy Color emulation with save, controller, cheat, and link-play features on Windows and Android. Before using v26.9, note that save states from older versions are not compatible.
Visit RetroGBmThe facts
| oxGBC | RetroGBm | |
|---|---|---|
| Free plan | Yes | Yes |
| Open source | Not published | Not published |
| Runs on | Android, Linux, Mac, Web, Windows | Android, Windows |
| Lowest paid plan | Not published | Not published |
| Plans published | None | None |
| Maker | Not published | Not published |
| Website | github.com | retrogbm.com |
| On game boy emulators | #13 of 23 | #17 of 23 |
oxGBC: what it does well
- Supports Game Boy and Game Boy Color.
- Available across desktop, Android and browser platforms.
- Offers multiple save-state slots and configurable rewind.
- Controls can be rebound, including button combinations.
- Includes filters, palettes and optional GLSL shaders.
What to know first
- The macOS app is blocked on first launch by Gatekeeper.
- GLSL shaders require the optional OpenGL backend.
RetroGBm: what it does well
- Supports three cartridge mapper types.
- Includes battery-backed saves and rotating save states.
- Offers adjustable speed and RTC emulation.
- Supports controller input on Windows and Android.
- Link play connects Android and Windows.
What to know first
- Older save states are incompatible with v26.9.
- Windows builds require Visual Studio 2026.
- Android builds require Android Studio.
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