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Open Match vs Photon Server

Both stand on game networking middleware. Which one you can start free with, which one lets you read the code, and what each costs once you pay.

Open Match

Free plan APISelf-hosted

Open Match provides building blocks rather than a ready-made matchmaking service, with customization central to how matches are formed. Teams should account for Kubernetes operations, production resource needs, and TLS configuration.

Visit Open Match

Photon Server

Paid APISelf-hostedWindows

Photon Server provides a customizable, protocol-rich foundation for self-hosted multiplayer services. Teams must supply persistence separately and meet its licensing membership, server-count, CCU and application restrictions.

Visit Photon Server

The facts

Open MatchPhoton Server
Free planYesNo
Open sourceNot publishedNot published
Runs onAPI, Self-hostedAPI, Self-hosted, Windows
Lowest paid planFree or on requestFree or on request
Plans published11
MakerNot publishedNot published
Websiteopen-match.devphotonengine.com
On game networking middleware#22 of 29#26 of 29

Open Match: what it does well

  • Developers control matchmaking logic
  • Supports match quality and latency measurement
  • Provides REST APIs over HTTP and gRPC
  • Offers TLS transport encryption
  • Includes a default Evaluator for common cases

What to know first

  • Self-hosting requires a Kubernetes cluster
  • APIs are unencrypted by default
  • Production setup requires significant resources
  • Backfill requires custom changes

Photon Server: what it does well

  • On-premises hosting on chosen machines
  • Customizable C# server source
  • Multiple real-time transport protocols
  • Matchmaking support
  • Several authentication providers

What to know first

  • No persistence layer included
  • Requires a valid license
  • Licenses limited to Industries Circle members
  • License server and CCU limits apply

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