Side by side
no$psx vs psxe
Both stand on playstation emulators. Which one you can start free with, which one lets you read the code, and what each costs once you pay.
Free plan Windows
no$psx pairs PlayStation emulation with a broad set of debugging and development tools. Buyers should account for the stated compatibility caveat and the limitation on real-drive support.
Visit no$psx Free plan LinuxMacWindows
Choose psxe if you want a free, MIT-licensed PlayStation emulator and can configure a BIOS file and its SDL2 dependencies. Look elsewhere if memory card support is essential, since it is temporarily disabled.
Visit psxeThe facts
| no$psx | psxe | |
|---|---|---|
| Free plan | Yes | Yes |
| Open source | Not published | Not published |
| Runs on | Windows | Linux, Mac, Windows |
| Lowest paid plan | Free or on request | Not published |
| Plans published | 1 | None |
| Maker | Not published | Not published |
| Website | problemkaputt.de | github.com |
| On playstation emulators | #8 of 25 | #12 of 25 |
no$psx: what it does well
- Supports seven listed disc-image formats.
- Includes debugger, profiler, and code breakpoints.
- Supports raw EXE files and ECM/CDZ decompression.
- Freeware with a listed free plan.
What to know first
- Compatibility may vary; many games have not been tested.
- Real-drive support requires wnaspi32.dll.
- Real-drive support may be problematic on Windows NT/2000 and later.
- The gaming version is cut down.
psxe: what it does well
- Free to use and MIT-licensed.
- Automated builds are available through GitHub Releases.
- Source build instructions cover Windows, Ubuntu, and macOS.
- Implements CPU, GPU, CDROM, and other listed components.
- Most BIOS versions are confirmed to work, according to the README.
What to know first
- A BIOS file is required to run the emulator.
- Memory card support is temporarily disabled.
- SDL2 is required, with additional platform-specific setup.