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no$psx vs psxe

Both stand on playstation emulators. Which one you can start free with, which one lets you read the code, and what each costs once you pay.

no$psx

Free plan Windows

no$psx pairs PlayStation emulation with a broad set of debugging and development tools. Buyers should account for the stated compatibility caveat and the limitation on real-drive support.

Visit no$psx

psxe

Free plan LinuxMacWindows

Choose psxe if you want a free, MIT-licensed PlayStation emulator and can configure a BIOS file and its SDL2 dependencies. Look elsewhere if memory card support is essential, since it is temporarily disabled.

Visit psxe

The facts

no$psxpsxe
Free planYesYes
Open sourceNot publishedNot published
Runs onWindowsLinux, Mac, Windows
Lowest paid planFree or on requestNot published
Plans published1None
MakerNot publishedNot published
Websiteproblemkaputt.degithub.com
On playstation emulators#8 of 25#12 of 25

no$psx: what it does well

  • Supports seven listed disc-image formats.
  • Includes debugger, profiler, and code breakpoints.
  • Supports raw EXE files and ECM/CDZ decompression.
  • Freeware with a listed free plan.

What to know first

  • Compatibility may vary; many games have not been tested.
  • Real-drive support requires wnaspi32.dll.
  • Real-drive support may be problematic on Windows NT/2000 and later.
  • The gaming version is cut down.

psxe: what it does well

  • Free to use and MIT-licensed.
  • Automated builds are available through GitHub Releases.
  • Source build instructions cover Windows, Ubuntu, and macOS.
  • Implements CPU, GPU, CDROM, and other listed components.
  • Most BIOS versions are confirmed to work, according to the README.

What to know first

  • A BIOS file is required to run the emulator.
  • Memory card support is temporarily disabled.
  • SDL2 is required, with additional platform-specific setup.

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