Side by side
MoltenGamepad vs PowerAim
Both stand on controller mapping software. Which one you can start free with, which one lets you read the code, and what each costs once you pay.
Free plan Linux
MoltenGamepad offers configurable virtual gamepad output for Linux, with persistence and runtime control. Account for the default driver scope, permissions, and reported mapping issues when assessing setup needs.
Visit MoltenGamepad Free plan Windows
PowerAim offers a broad set of screen-based aiming, remapping, and automation tools at no cost. Its Windows-only availability and noncommercial license are important constraints, and CUDA use requires compatible NVIDIA hardware and runtime.
Visit PowerAimThe facts
| MoltenGamepad | PowerAim | |
|---|---|---|
| Free plan | Yes | Yes |
| Open source | Not published | No |
| Runs on | Linux | Windows |
| Lowest paid plan | Not published | Free or on request |
| Plans published | None | 1 |
| Maker | Not published | Not published |
| Website | github.com | poweraim.de |
| On controller mapping software | #19 of 29 | #15 of 29 |
MoltenGamepad: what it does well
- Virtual gamepads persist through controller disconnections.
- Mappings can change while the daemon runs.
- Supports scripted control through a FIFO or socket.
- Community device definitions and profiles are available.
What to know first
- Default installation activates only the Wii remote driver.
- Steam Controller plugin requires scraw and scrawpp.
- Mapping changes can leave stuck inputs.
- Write access to uinput and input event permissions are required.
PowerAim: what it does well
- Free forever with no ads or key system.
- Profiles can organize aim settings and switch per app.
- HUD conditions can gate triggers or change profiles.
- Supports DirectML on AMD, Intel, and NVIDIA GPUs.
- Offers installer and portable ZIP builds.
What to know first
- Windows is the only listed platform.
- Commercial use is prohibited by its license.
- CUDA requires an NVIDIA card and CUDA runtime.
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