Side by side
melonJS vs Usagi Engine
Both stand on game engine software. Which one you can start free with, which one lets you read the code, and what each costs once you pay.
Free plan AndroidiPhoneWeb
melonJS provides a compact, dependency-free 2.5D engine with broad rendering, input, physics, and level-design features. Its ES2022 target and lack of visual scripting may affect project setup choices.
Visit melonJS Free plan LinuxMacWeb+1
Usagi Engine keeps 2D pixel-game development focused on Lua and a small set of desktop and web targets. Its free, open-source model is appealing for prototypes, while the missing exports and tools define its boundaries.
Visit Usagi EngineThe facts
| melonJS | Usagi Engine | |
|---|---|---|
| Free plan | Yes | Yes |
| Open source | Not published | Not published |
| Runs on | Android, iPhone, Web | Linux, Mac, Web, Windows |
| Lowest paid plan | Free or on request | Free or on request |
| Plans published | 1 | 1 |
| Maker | melonJS | Not published |
| Website | melonjs.org | usagiengine.com |
| On game engine software | #43 of 92 | #47 of 92 |
melonJS: what it does well
- Free under the MIT License
- Supports WebGPU, WebGL 2, and Canvas2D
- Approximately 250 KB minzipped
- No dependencies
- Exports to mobile through Capacitor
What to know first
- No visual scripting
- No console export
- Older browsers require transpiling
- No built-in multiplayer tools
Usagi Engine: what it does well
- Free and open-source
- Exports to four listed targets
- Live reload preserves game state
- Built-in pause and remapping menu
- Lua table save and load function
What to know first
- No mobile or console export
- No visual scripting or multiplayer tools
- Not intended for large polished games
- Users provide asset-creation tools
Alternatives to melonJS Alternatives to Usagi Engine The whole list