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LÖVE vs melonJS

Both stand on game engine software. Which one you can start free with, which one lets you read the code, and what each costs once you pay.

LÖVE

Free plan AndroidiPhoneLinux+2

LÖVE offers a Lua-focused route to 2D game development across desktop and mobile systems. Its license permits commercial use, while developers should distinguish stable releases from the development branch.

Visit LÖVE

melonJS

Free plan AndroidiPhoneWeb

melonJS provides a compact, dependency-free 2.5D engine with broad rendering, input, physics, and level-design features. Its ES2022 target and lack of visual scripting may affect project setup choices.

Visit melonJS

The facts

LÖVEmelonJS
Free planYesYes
Open sourceNot publishedNot published
Runs onAndroid, iPhone, Linux, Mac, WindowsAndroid, iPhone, Web
Lowest paid planFree or on requestFree or on request
Plans published11
MakerNot publishedmelonJS
Websitelove2d.orgmelonjs.org
On game engine software#39 of 92#43 of 92

LÖVE: what it does well

  • Free for commercial use without listed limitations
  • Supports Windows, macOS, Linux, Android, and iOS
  • Includes mobile export
  • Provides graphics and audio functions
  • Community support through forums, Discord, and subreddit

What to know first

  • Main repository branch is not considered stable
  • iOS resources are source and libraries
  • Requires Lua scripting
  • Uses listed external dependencies

melonJS: what it does well

  • Free under the MIT License
  • Supports WebGPU, WebGL 2, and Canvas2D
  • Approximately 250 KB minzipped
  • No dependencies
  • Exports to mobile through Capacitor

What to know first

  • No visual scripting
  • No console export
  • Older browsers require transpiling
  • No built-in multiplayer tools

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